reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

8 Months Ago
Decoy grenades mimic an enemy on the minimap
8 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
8 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
8 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
8 Months Ago
Fixed jump not being IsLocallyControlled checked
8 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
8 Months Ago
map wip speculative theme pass
8 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
8 Months Ago
Define max hp, max armor in code, fix some compiler warnings
8 Months Ago
When losing helmet, helmet gets detached off the player
8 Months Ago
Fix equipment holster NRE
8 Months Ago
WIP
8 Months Ago
Show dropped C4 on minimap when CTs spot it
8 Months Ago
decoy_grenade vfx updates added @benobox 's new scorchmark added small explosion on death state (needs audio)
8 Months Ago
EVEN MORE CALLOUTS
8 Months Ago
Show planted c4 on the minimap when spotted, swap icon
8 Months Ago
Show enemy players on radar when seen (or recently seen)
8 Months Ago
In OnIsDeployedPropertyChanged don't update deploy state if OnStart hasn't been called yet (be nice to have a property on Component to know if this is the case, maybe we can expose _startCalled)
8 Months Ago
Fix crosshair nre
8 Months Ago
Fixed usp sd
8 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
8 Months Ago
added decoy_grenade_active vfx added vfx to decoy prefab adjusted muzzle on usp-sd
8 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
8 Months Ago
Make sure to run base grenade stuff for decoy
8 Months Ago
Added decoy grenade
8 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
8 Months Ago
Add kill concmd
8 Months Ago
destroy HE grenade between rounds
8 Months Ago
knife and USP worldmodel scaled to mach citizen proportions
8 Months Ago
Replace unique logic for player minimap markers
8 Months Ago
Support bool setting entries, replace some url images with locally stored ones
8 Months Ago
Bit of map ui style changes
8 Months Ago
Draw radar/markers ontop of callouts
8 Months Ago
Make bombsite labels more clearly visible, fix sorting
8 Months Ago
Add radar zoom
8 Months Ago
Add minimap radar mode, used outside of scoreboard
8 Months Ago
minimap contrast adjustment
8 Months Ago
Drop shadow filter on the minimap image, add padding
8 Months Ago
another minimap update https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
8 Months Ago
fixed player balance being small, updated map callouts ui style
8 Months Ago
Fixed map callouts panel clipping when scoreboard is open
8 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
8 Months Ago
clean minimap more
8 Months Ago
Updated minimap visuals wip
8 Months Ago
Get rid of this testing code
8 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
8 Months Ago
MORE CALLOUTS
8 Months Ago
More callouts
8 Months Ago
added more callout zones
8 Months Ago
updated impact_blood_mist fx