reposbox-hc1cancel

1,523 Commits over 153 Days - 0.41cph!

5 Months Ago
Always reset body, disable ragdoll when invisible for real
5 Months Ago
Try to style the dropdown options
5 Months Ago
Clear gamemode path when exiting playmode Adjust crosshair scaling again
5 Months Ago
Crosshair scales are more accurate now
5 Months Ago
Gamemode selection when hosting Maps can include multiple GameMode obejcts, lobby creation page lists them Started on deathmatch game mode WIP TDM Deathmatch spawn points Duration option in ShowToast TDM game rules Update bomb_defusal components
5 Months Ago
Grenade scorch mark 🤯
5 Months Ago
Fix NRE when melee attacking someone due to hitbox being null
5 Months Ago
Fixed melee damage NRE Messing around with markers again
5 Months Ago
Some UI NRE fixes (in cases when a player just joined and UI tries to use GameUtils.LocalPlayer before it exists) Better weapon Deploy/Holster logic + use IDeploymentListener to set current weapon avoid Components.GetAll being used A LOT
5 Months Ago
Map changes
5 Months Ago
Some fixes + swap all instances of using Query=true with a change callback attribute
5 Months Ago
For damage, pass hitbox tags instead of passing isHeadshot
5 Months Ago
Show infinity instead of nothing for ammo Fixed not being able to buy at game start, pre-round start
5 Months Ago
View bob is a range from 0 to 100 instead of 0 to 1
5 Months Ago
Map progress
5 Months Ago
Added fall damage
5 Months Ago
Add viewbob client setting
5 Months Ago
Add support for ladder movement
5 Months Ago
Fixed friction not prioritizing air first
5 Months Ago
Add HealthComponent.IsGodMode Use @JasonO3D's blood splatters
5 Months Ago
Blood splatters on walls from gunshot wounds
5 Months Ago
Bit of cleaning Custom Grenade marker
5 Months Ago
Add marker panel more reliably
5 Months Ago
Fixed crosshair friendly trace including the wrong tags Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly Expose separate friction and acceleration values for crouch, slow walk, etc Add hc1_debug_units, to see speed in units
5 Months Ago
Fixed weapon shoot traces including the player's collider.. this'll fix headshots Upped player movement speed, adjusted friction/accel
5 Months Ago
Get rid of "Status" category on radios, since it's done through the game loop automatically now
5 Months Ago
Scrap that, this is better logic that supports TKs
5 Months Ago
Don't play enemy left sounds if it's a TK
5 Months Ago
Integrate death sounds, two/one enemy left sounds played to killing team
5 Months Ago
Layout changes
5 Months Ago
grenade textures
5 Months Ago
Recoil compliments spread now
5 Months Ago
Can cancel cook Adjust some throw code
5 Months Ago
If grenade is holstered and state is not thrown, set state to idle
5 Months Ago
Throw grenades owned by thrower - do damage on host Thrown grenades don't collide with players for now - they can be pushed through the ground if you stand on them
5 Months Ago
Expose cook time properly
5 Months Ago
Grenades can be cooked
5 Months Ago
Crosshair velocity scale increased
5 Months Ago
Anarchists team colour adjusted to be less intense
5 Months Ago
Re-add impact effects
5 Months Ago
add light to ct room
5 Months Ago
If guid is empty for connection don't print left the game log (make a note to investigate why)
5 Months Ago
Fix crosshair nre
5 Months Ago
Remove this log
5 Months Ago
Brighten map (hopefully)
5 Months Ago
Add drop on disconnect for C4. Add WeaponData.DropOnDisconnect set it to true for C4
5 Months Ago
Don't pickup weapons if we're not alive yet Add TimeSinceLastRespawn for player and use that as well to determine if weapon can be auto picked up
5 Months Ago
Set new default map
5 Months Ago
Map updates + vpk
5 Months Ago
Crosshair detect friendlies, show cross