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1,267 Commits over 61 Days - 0.87cph!

9 Days Ago
EquipmentResourceEditor
9 Days Ago
Update facepunch.libevents
9 Days Ago
Fixed USP models
9 Days Ago
Expose per weapon armor / helmet reduction so we can further balance weapons
9 Days Ago
Cya Guid networking
10 Days Ago
Group damage instances
10 Days Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
10 Days Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
10 Days Ago
WIP Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
10 Days Ago
Enable the molotov
10 Days Ago
Push the M700 forward a touch
10 Days Ago
M700 update added the low poly with bakes
10 Days Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
10 Days Ago
Initial scoring hud
10 Days Ago
Fix a couple of NREs
11 Days Ago
Fix possible NRE in OnHostRespawn()
11 Days Ago
updated tracer visuals
11 Days Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
11 Days Ago
Remove my log
11 Days Ago
Expose per weapon configuration of ironsights fire anim scale
11 Days Ago
Fixed kill command not working for non-host players - route through host
11 Days Ago
Buff the trace size, max range of knives
11 Days Ago
It's possible that PlayerState.Local isn't actually set yet here - so check IsValid
11 Days Ago
Get rid of bullet exit decals
11 Days Ago
Fix damage reduction from armor / helmet
11 Days Ago
Simplify respawning RPCs Looked like OnClientRespawn could get called on the wrong clients?
12 Days Ago
Added Deathcam: display killer and follow their movements for a bit #127
12 Days Ago
Get rid of trying to show owner's name on weapons
12 Days Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
12 Days Ago
Cleanup
12 Days Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
14 Days Ago
map updates
15 Days Ago
Don't need this now
15 Days Ago
Bunch of error fixes from last 2 playtests
15 Days Ago
Retakes scoring tweaks
15 Days Ago
Fix default score format Include all score properties in ScoreboardRow.BuildHash()
15 Days Ago
GivePlayerStateComponent RetakesScoring
15 Days Ago
TDM map tweaks Refined layout, more spawn points ,improved flow in to shop
16 Days Ago
Allow dropping weapons in retakes Instant defuse for retakes if safe Don't occlude C4 beep
16 Days Ago
Fix retakes loadouts, and add a few more
16 Days Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
16 Days Ago
Add Page.SubFooter, clean up some footers on pages
16 Days Ago
Show team displays regardless of player count
16 Days Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
16 Days Ago
Fixed components like the bomb not being found for kill feed
16 Days Ago
Add proper is-me class to victim entry in KillFeed
16 Days Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
16 Days Ago
Just use identity rot instead of trying to face hit dir
16 Days Ago
Much better spread + smoke extinguishes fire
16 Days Ago
HUD style adjustments, fixed inconsistent scoring title size