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1,645 Commits over 245 Days - 0.28cph!

3 Months Ago
PlayerController stash
3 Months Ago
refinery updates muzzle flash updates + meta files
3 Months Ago
Remove some more stuff
3 Months Ago
Refinery updates catwalk work
3 Months Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
3 Months Ago
ViewModel ApplyAnimationTransform NRE fix PlayerPawn.OnPossess NRE fixes
3 Months Ago
refinery updates
3 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
3 Months Ago
new refinery scene
3 Months Ago
Get rid of crouch speed fluff
3 Months Ago
Fixed USP SD bodygroups
3 Months Ago
Update to use new refinery map files/prefabs
3 Months Ago
Renamed tdm_test to edinburgh, fixed references
3 Months Ago
Hook in correct minimap path
3 Months Ago
refinery updates
3 Months Ago
Updated composite minimap visuals
3 Months Ago
Fixed camera logic in multiplayer
3 Months Ago
New minimap render
3 Months Ago
refinery updates
3 Months Ago
Apply it to some other volumes too
3 Months Ago
Consolidate options in one place
3 Months Ago
Add "Toggle Volume Visibility" Menu option in the editor
3 Months Ago
refinery updates
3 Months Ago
flashbang and decoy updated in game resource
3 Months Ago
flashbang and decoy model implementation
3 Months Ago
Update sbproj with DedicatedServerStartupScene
4 Months Ago
refinery updates more work on bombsite A
4 Months Ago
Remove GunsmithWeapon
4 Months Ago
More autumn cleaning Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode
4 Months Ago
4 Months Ago
Remove PlayerCameraOverrides, it's bullshit
4 Months Ago
refinery map updates
4 Months Ago
Solve main menu equipment visibility This code still sucks
4 Months Ago
Fixes - de_refinery compile day time!!!!!
4 Months Ago
updated refinery scene tweaked cubemap values for night
4 Months Ago
de_refinery updates
4 Months Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
4 Months Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
4 Months Ago
Fix USP/s viewmodel missing bodygroups
4 Months Ago
Bring back player body and gun shadows, fix floating equipment shadows
4 Months Ago
Fix RZ1010
4 Months Ago
Move to separate input config
4 Months Ago
Use LFS for .vpk's, migrate existing vpks to LFS
4 Months Ago
refinery updates
4 Months Ago
refinery updates
4 Months Ago
API update
4 Months Ago
RMR toggles gasblock, fixed some logic to make this work
4 Months Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
4 Months Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
4 Months Ago
Refactor