reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

8 Months Ago
updated he_grenade blockout Merge branch 'main' of sbox-hc1
8 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
8 Months Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
8 Months Ago
Show which team won in status text CTs win if time runs out
8 Months Ago
Fix infinite recursion
8 Months Ago
Cleanup
8 Months Ago
Team scoring
8 Months Ago
Basic scorekeeping
8 Months Ago
I think this is a lot better
8 Months Ago
Explicitly define teams in round state, only show if not null & count > 0
8 Months Ago
Order developer menu buttons by name
8 Months Ago
Blur test Chat moves into center of screen on ultrawide
8 Months Ago
Get rid of log in TryUse
8 Months Ago
More scoreboard style tweaks
8 Months Ago
Actually set IsDefused to true
8 Months Ago
Notify OnBombDefused listeners
8 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
8 Months Ago
Slimmer padding on scoreboard
8 Months Ago
Basic scoreboard, PlayerScore component
8 Months Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
8 Months Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
8 Months Ago
Remove log 🙈
8 Months Ago
Make round status slimmer, hide health on enemy players
8 Months Ago
Tighten up player info UI New round state UI, might be too bulky
8 Months Ago
Fixed hiding timer on bomb plant
8 Months Ago
Refactor game status / timer display
8 Months Ago
Change ct buyzone color to match
8 Months Ago
buyzones + soundscape
8 Months Ago
Ultrawide canvas Tweak vitals for consistency, increase effective safe area size
8 Months Ago
Resize input hints & text for consistency
8 Months Ago
Buyzone prefab + map progress
8 Months Ago
Add buyzones, buy anywhere setting
8 Months Ago
Basic placeholder team icons
8 Months Ago
Team radio VOs
8 Months Ago
actual formatting in .editorconfig
8 Months Ago
BombDefusalScenario, round end conditions
8 Months Ago
Drop current in slot when acquiring new weapon
8 Months Ago
Change RootNamespace
8 Months Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
8 Months Ago
Map progress
8 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
8 Months Ago
Team radio VOs
8 Months Ago
Bomb listener interfaces, explosion does damage
8 Months Ago
Apply force where the player's aiming when dropping
8 Months Ago
Can drop weapons (not melee), can't pick up yet
8 Months Ago
Group buy menu by slot
8 Months Ago
Can right mouse to knife as well
8 Months Ago
A little safety for calling ResumeGame() mutliple times
8 Months Ago
Upped the hearing range for the c4 beeps
8 Months Ago
Make game loop into a resumable state machine