reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

8 Months Ago
make knife/c4 unpurchaseable
8 Months Ago
Fixed the m4
8 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
8 Months Ago
add weapon costs
8 Months Ago
Team obscured outline effect
8 Months Ago
Update .sbproj
8 Months Ago
Pause Game Start dev command
8 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
8 Months Ago
Slot property in WeaponData
8 Months Ago
Fix weapon references in bomb_defusal game mode
8 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
8 Months Ago
Use Game.IsEditor
8 Months Ago
Let's see if this works, probably not..
8 Months Ago
More investigation
8 Months Ago
Switching Refactor
8 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
8 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
8 Months Ago
Restore weapon icons to buy menu
8 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
8 Months Ago
Add inflictor to damage events, pass through to kill feed
8 Months Ago
Fixed my suspend switching change happening on non-local clients
8 Months Ago
Can only die once, stops kill feed spam
8 Months Ago
Add KillFeed
8 Months Ago
Add IKillListener (prep for kill feed)
8 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
8 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
8 Months Ago
Use BulletSpread instead of hardcoded value
8 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
8 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
8 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
8 Months Ago
Broadcast DryShootEffects
8 Months Ago
Restore resources
8 Months Ago
Fix NRE when local player is null in Crosshair
8 Months Ago
Fix errors in HUD when local player doesn't exist yet Resources
8 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
8 Months Ago
C4 light effect
8 Months Ago
undo c4 offset do it in the prefab
8 Months Ago
c4 material
8 Months Ago
c4 icon
8 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
8 Months Ago
More icons
8 Months Ago
Gun icons
8 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
8 Months Ago
Ragdoll the player's renderer when they die
8 Months Ago
Add notion of armor, can't be bought yet
8 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
8 Months Ago
Team names and team colours are reflected properly in the UI
8 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
8 Months Ago
Minor round state display UI changes
8 Months Ago
Hook up basic procedural hit reaction