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1,645 Commits over 245 Days - 0.28cph!

4 Months Ago
Fix Molotov not spawning fire nodes. When a node is extinguished, give some time for its particle emitters to die nicely. Add new fire effects stolen and tweaked from Walker.
4 Months Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
4 Months Ago
Resetting bodygroup only applies to effected bodygroups
4 Months Ago
Add another optic, underbarrel configuration for M4
4 Months Ago
Add zoom controls
4 Months Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
4 Months Ago
Right click to clear, edit jiggle bones to have configurable angular limits
4 Months Ago
Implement attachment point UI, button press selects a random eligible attachment
4 Months Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
4 Months Ago
gunsmith scene
4 Months Ago
Start pushing some stubs / general data prep for the gunsmith
4 Months Ago
Add @RickGreeve's beautiful new incendiary grenade
4 Months Ago
Update gitignore, package references
4 Months Ago
Obsolete fixes
4 Months Ago
API update
4 Months Ago
sbox charm added, pixel charm removed
4 Months Ago
Adjust bounds for circle charm
4 Months Ago
Charms testbed, swing script Added charms assets Update charms.scene
4 Months Ago
Use action button
4 Months Ago
New layout for create lobby page
4 Months Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
4 Months Ago
Start restyling map/mode selection
5 Months Ago
Move DestroyBetweenRounds to GameLoop rules
5 Months Ago
Move sound emitter to a library, document it, add AutoStart prop
5 Months Ago
Bit more organization, create lib
5 Months Ago
Folder structure cleaned up, reorganized
5 Months Ago
Add utility to blur out the menu system's background, per-page
5 Months Ago
Improve settings entry UI
5 Months Ago
Add settings button to pause screen now that it's not on every single page
5 Months Ago
Rework some UI
5 Months Ago
Start recording airshot and wallbang stats, including per-weapon
5 Months Ago
Cleanup
5 Months Ago
Work on restoring functionality
5 Months Ago
Get team assigner working again, only works with 2 teams right now
5 Months Ago
Fixed up some team refs, victory state serialization
5 Months Ago
Give Anarchist some uesful tags
5 Months Ago
Start on team system refactor
5 Months Ago
Map Voting: only show enabled maps
5 Months Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
5 Months Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
5 Months Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
5 Months Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
5 Months Ago
Update minimap_motel.png
5 Months Ago
Start work on FFA
5 Months Ago
Update smoke prefab
5 Months Ago
Fixed he_grenade prefab
5 Months Ago
Removed local grenade assets, replaced with cloud
5 Months Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
5 Months Ago
Bandaid fix for A site floor that you can fall through
5 Months Ago
Split this out a bit better