reposbox-hc1cancel

1,291 Commits over 61 Days - 0.88cph!

16 Days Ago
Added Deathcam: display killer and follow their movements for a bit #127
16 Days Ago
Get rid of trying to show owner's name on weapons
16 Days Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
16 Days Ago
Cleanup
16 Days Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
18 Days Ago
map updates
19 Days Ago
Don't need this now
19 Days Ago
Bunch of error fixes from last 2 playtests
19 Days Ago
Retakes scoring tweaks
19 Days Ago
Fix default score format Include all score properties in ScoreboardRow.BuildHash()
19 Days Ago
GivePlayerStateComponent RetakesScoring
19 Days Ago
TDM map tweaks Refined layout, more spawn points ,improved flow in to shop
20 Days Ago
Allow dropping weapons in retakes Instant defuse for retakes if safe Don't occlude C4 beep
20 Days Ago
Fix retakes loadouts, and add a few more
20 Days Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
20 Days Ago
Add Page.SubFooter, clean up some footers on pages
20 Days Ago
Show team displays regardless of player count
20 Days Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
20 Days Ago
Fixed components like the bomb not being found for kill feed
20 Days Ago
Add proper is-me class to victim entry in KillFeed
20 Days Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
20 Days Ago
Just use identity rot instead of trying to face hit dir
20 Days Ago
Much better spread + smoke extinguishes fire
20 Days Ago
HUD style adjustments, fixed inconsistent scoring title size
20 Days Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
20 Days Ago
Don't allow dry fire while reloading
20 Days Ago
Fixed scope aim input
20 Days Ago
Fire nodes... kind of better placeholder node effect Some temp sounds - make not buyable again
21 Days Ago
Initial Molotov Grenade prefab stubs Molotov references in prefabs + MolotovGrenade component stub with explode on collision Setup equipment Explode on impact properly. Fix a NRE in Crosshair AoE (shit rn) only explode if we land on a relatively flat surface, otherwise bounce Add AreaDamage component. Add Burn type damage. Take damage while in molotov AoE radius Disable buy for Molotov Cocktail for now, I wanna add fire spread plus the particle effect is shit right now
21 Days Ago
Got rid of redundant / erroring sound action in c4_explosion Fix NRE on C4 explosion death
21 Days Ago
Don't show team scores if there's no TeamScoring Fix retakes round counter Show round number / limit in scoreboard
21 Days Ago
Fix error when allocating weapons in retakes
21 Days Ago
ValidOrNullAttribute code golf
21 Days Ago
ValidOrNullAttribute Random.FromListWeighted RandomLoadoutAllocator
21 Days Ago
Player score history for round-based games Team assigner auto balance modes Retakes team balancing on round start
21 Days Ago
Add fire mode to ammo HUD
21 Days Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model
21 Days Ago
Use TagSet for RandomSpawnAssigner Fix getting game mode description AutoBombPlant component Spawn point tags, stored by each Pawn ActiveBombSiteSelector for retakes First pass at Retakes Fix defuse events in PlayerScore Retakes fixes Get rid of old team-specific loadout code Retakes default loadouts
21 Days Ago
Condense round state display as well
21 Days Ago
Add HudOptions for gamemodes to customize the hud
21 Days Ago
KillFeed style adjustments
21 Days Ago
Fix KillFeed lifetime
21 Days Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
21 Days Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
21 Days Ago
Retakes: bombsite B spawns
21 Days Ago
TDM layout changes - ignore test textures Merge branch 'main' of sbox-hc1
21 Days Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
21 Days Ago
Add cl_drawhud cmd
21 Days Ago
Rename bayonet files
21 Days Ago
Retakes: bombsite A spawns