1,645 Commits over 245 Days - 0.28cph!
Add Career page, show player and weapon stats all in one place
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills
WeaponStats will additionally record headshots per weapon too
Start collecting kills stats per weapon
Too many errors from this
Moved game setup prefab on Refinery
Fade in GameHUD too
Added volumetric fog to main menu
UI buttons defined as an "action" will play a different click sound
Replace UI press sound as well
SoundEmitter can specify a target mixer
Main menu music uses "Music" mixer so it can be tweaked
Add camera shake to main menu, replaced ui button hover sound
Made some style changes to RoundState
Moved minimap, chat back to where they were before hack week
Framing out a respawning framework for gamemodes to decide respawn behavior
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
Can define default respawn state
Added PlayerInputRespawner
Update Game_setup.prefab
Default respawn state is delayed
Removed some main menu lines
Use M700 worldmodel correctly
Update a couple of weapon prefabs
Use LineBBox in Zone, so much less noise in the Scene view
Removed sprint dampening when moving diagonally
Adjustments, disable Oman for now (just disabled mapdef)
Include riot guy in CT model pool
Add riot guy to main menu scene
Animate main menu camera with a shitty script, and some transitions
Riot Gear Player initial files
Turn off ACES in Refinery for now
Human outfitter can accept a list of models to pick from, instead of just 1
Don't show Shipment for now
Some main menu styling changes, improve party podium a bit
Remove vehicle markers, too expensive
Fixed PartyMemberMarker NRE
Assorted error fixes
Jeep: oversteer less, override mass center to prevent pulling slowly to the right
Update aspect when it changes
Water material tweaks
Planar reflections use static resolution (128 by default) multiplied by aspect, should help for high res displays
Delete this unused camera
Can't use atmosphere sky, doesn't render in anything but main camera?
Enable planar reflections for water
hc1water more closely matches s1 water - remove foam, use planar reflections
Move everything playable close to world origin
Add Marker.UseLOS, give vehicles markers