reposbox-hc1cancel

1,523 Commits over 153 Days - 0.41cph!

3 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
3 Months Ago
Nastily parent the player to seat / unparent them on leave
3 Months Ago
Eject players from seats if the vehicle is destroyed
3 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
3 Months Ago
Use IsValid here
3 Months Ago
Jeep drives, stick it in cq_oman for quick testing
3 Months Ago
Render cq_oman minimap
3 Months Ago
Detail pass
3 Months Ago
dogshit water material
3 Months Ago
Initial jeep vehicle (won't drive properly yet)
3 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
3 Months Ago
Set DisconnectCleanupTime to 120
3 Months Ago
Comment this out for now
3 Months Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
3 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
3 Months Ago
Nope, get rid.
3 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
3 Months Ago
Badly coded anim delay until I rewrite this in a better way
3 Months Ago
Set up basic "b_reloading" loop for shotgun
3 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
3 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
3 Months Ago
Fixed a couple of NREs, demoted this assert
3 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
3 Months Ago
Nicked - WIP art pass for Refinery map
3 Months Ago
Fix m700 viewmodel rendering its shadow
3 Months Ago
Fixed error if you die while defusing the bomb
3 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
3 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
3 Months Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
3 Months Ago
Replace player_clip with playerclip in Collision.config
3 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
3 Months Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
3 Months Ago
Couple of fixes
3 Months Ago
Interrupt sprint when trying to ADS
3 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
3 Months Ago
Update player_aces postpro prefab
3 Months Ago
Categorize all the viewmodel props
3 Months Ago
Add ViewModel.UseMovementInertia
3 Months Ago
Fix #182
3 Months Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
3 Months Ago
Speed up third person reloads
3 Months Ago
Fixed bayonet viewmodel rendering a shadow
3 Months Ago
Added headers to deathcam
3 Months Ago
This should fix all the player's weapons showing at the same time
3 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
3 Months Ago
Show players without pawns as dead in UI
3 Months Ago
Include player teams in Scoreboard.BuildHash()
3 Months Ago
I have a feeling this wasn't on purpose
3 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
3 Months Ago
Retakes: plant without a player Fixes #180