reposbox-hc1cancel

1,267 Commits over 61 Days - 0.87cph!

19 Days Ago
Add some logging to help investigate #142
19 Days Ago
Fix player scores not working #140
19 Days Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
19 Days Ago
Allow late joiners in casual defuse
19 Days Ago
Use Network.Active check to determine if we should network spawn or assign ownership
19 Days Ago
refinery updates t-spawn to B site initial updates
19 Days Ago
Tweaks
19 Days Ago
Add damping to lower body blendspaces
19 Days Ago
Set up look at chains, crouched movement
19 Days Ago
Update human_player animgraph to support movement and holdtypes
19 Days Ago
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
19 Days Ago
Broadcast between round cleanup event
19 Days Ago
Equipment NRE fix
19 Days Ago
Use DistanceSquared in marker panel Distance check
19 Days Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
19 Days Ago
Fixed spottable team being wrong on spawn
19 Days Ago
Clean up player states correctly, fixed FPS testing scene
19 Days Ago
defuse: Add TeamAssigner to Preparing stage
19 Days Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
19 Days Ago
Would help if I turned back on the other gamemodes
19 Days Ago
Fix defuse objects not spawning
19 Days Ago
Add play area to refinery map
19 Days Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
19 Days Ago
Add a bunch of spawn points to shipment map
19 Days Ago
Add new browser
20 Days Ago
Little adjustments to the t-side player
20 Days Ago
t side player placeholder anims
21 Days Ago
Overhaul lobby creation page
22 Days Ago
map updates
22 Days Ago
Player marker will show for enemy players under certain circumstances, with minimal info
22 Days Ago
tdm map added more spawns added minimap Merge branch 'main' of sbox-hc1
22 Days Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
22 Days Ago
Fix voices showing up for disconnected players
22 Days Ago
refinery map bake
22 Days Ago
Add back offline mode support
22 Days Ago
Clear ragdolls at a sane time on cash grab too
22 Days Ago
Add gamerule for defining what we do with player ragdolls
22 Days Ago
More utils tidying
22 Days Ago
Tidy player/state GameUtils and usage
22 Days Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
22 Days Ago
Reduce base dry fire delay
22 Days Ago
Only use supported game modes in our map pool, instead of all of them
22 Days Ago
Update main menu scene Temporary map selection system
22 Days Ago
T-side player Initial Model
22 Days Ago
Edit ladder volume on A Catwalk, it was too high
22 Days Ago
more map updates
22 Days Ago
Fix dev maps, assert when PlayerStatePrefab is not assigned
22 Days Ago
Don't try and do HUD when there's no pawn
22 Days Ago
Better handling for maps without full spawnpoint setup
23 Days Ago
Exclude "player_clip" tag for bullet traces