reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

6 Months Ago
Tighten steering and suspension up slightly again, I went overboard
6 Months Ago
Make VehicleInputState a reference type If the vehicle has no driver then reset input state
6 Months Ago
Rotate wheels individually
6 Months Ago
Tweak suspension, give wheels render models (looks bit shit right now) Slap IsProxy where it makes sense to do so
6 Months Ago
Inherit velocity from vehicle when getting out
6 Months Ago
Don't draw crosshair if you're in a car
6 Months Ago
Use local eye rotation when in a vehicle
6 Months Ago
Wheels ignore player Make suspension less stiff VehicleInputState.CreateFromLocal()
6 Months Ago
Remove log
6 Months Ago
More handling adjustments, try to match bf4 Boost key
6 Months Ago
Make accel/braking rate properties, jeep accelerates faster but has slower top speed
6 Months Ago
Proportional friction force, prevents wobbling Remove force gizmos Tweak handling Reversing
6 Months Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
6 Months Ago
Get rid of material override on the jeep
6 Months Ago
Remove minimap overlay tint for now
6 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
6 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
6 Months Ago
Added capture point component, prefab with variables
6 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
6 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
6 Months Ago
Split out player vehicle stuff into its own file
6 Months Ago
Turn off height blend
6 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
6 Months Ago
Nastily parent the player to seat / unparent them on leave
6 Months Ago
Eject players from seats if the vehicle is destroyed
6 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
6 Months Ago
Use IsValid here
6 Months Ago
Jeep drives, stick it in cq_oman for quick testing
6 Months Ago
Render cq_oman minimap
6 Months Ago
Detail pass
6 Months Ago
dogshit water material
6 Months Ago
Initial jeep vehicle (won't drive properly yet)
6 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
6 Months Ago
Set DisconnectCleanupTime to 120
6 Months Ago
Comment this out for now
6 Months Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
6 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
6 Months Ago
Nope, get rid.
6 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
6 Months Ago
Badly coded anim delay until I rewrite this in a better way
6 Months Ago
Set up basic "b_reloading" loop for shotgun
6 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
6 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
6 Months Ago
Fixed a couple of NREs, demoted this assert
6 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
6 Months Ago
Nicked - WIP art pass for Refinery map
6 Months Ago
Fix m700 viewmodel rendering its shadow
6 Months Ago
Fixed error if you die while defusing the bomb
6 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
6 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState