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1,645 Commits over 245 Days - 0.28cph!

7 Months Ago
CT_side player animations and new rig
7 Months Ago
Mess around with intro anims
7 Months Ago
CT_side_player updated textures
7 Months Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
7 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
7 Months Ago
Validate Object in Marker
7 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
7 Months Ago
Reduce cook time on all the grenades
7 Months Ago
Fix blendspace for crouch too
7 Months Ago
Re-adjust movement blendspace so there's less floor skating
7 Months Ago
Improve rifle shoot anim so we don't move the arms as much
7 Months Ago
Improve jump end anim
7 Months Ago
Don't use crosshair for M700
7 Months Ago
Let's not have 5 separate particles per fire node
7 Months Ago
Removed PlayerOutfitter, IOutfitter
7 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
7 Months Ago
Log players, pawns and connections at the end of each round
7 Months Ago
Redo footsteps to not be event based [for now]
7 Months Ago
ViewModel OnStart fix
7 Months Ago
Don't count unassigned players in player count for hiding team avatars
7 Months Ago
Crosshair friendly cross inherits same visibility as elements
7 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
7 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
7 Months Ago
Don't reset armor / helmet if we were alive on respawn
7 Months Ago
Fix LogPlayers logging wrong pawn
7 Months Ago
Halve HE and flashbang fuse times
7 Months Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
7 Months Ago
Disallow throwing/melee when frozen
7 Months Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
7 Months Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
7 Months Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
7 Months Ago
Update game name
7 Months Ago
m700 texture update
7 Months Ago
m700 wip textures
7 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants
7 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
7 Months Ago
Update menu.scene
7 Months Ago
Re-add mount points for all equipment on the player
7 Months Ago
Improved bone mask behavior
7 Months Ago
Fixed PartyPodium being missing
7 Months Ago
New menu scene
7 Months Ago
CT_player textures update WIP
7 Months Ago
Hook up idle animator to main menu podium players
7 Months Ago
tdm missing textures
7 Months Ago
Reduce crouch height
7 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
7 Months Ago
Improve physics shape list for new character
7 Months Ago
Set up CT character model
7 Months Ago
Shape list stub, physics joints stub
7 Months Ago
ct_player initial model