reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

6 Months Ago
Add more ? everywhere
6 Months Ago
Only do CameraController.SetActive when we need to, fixes #149
6 Months Ago
Placeholder sounds for smokes - added ability for SoundEmitter to specify volume over time and also Destroy On Finish (def: true)
6 Months Ago
Added initial particle effect for simple smokes (CSGO style). Add option for fuse delay to enable a fuse effect prefab after some delay, we can add sounds here. Can also add a sound emitter for smoke release to smoke effect prefab
6 Months Ago
Fix minimap/bombsite labels
6 Months Ago
Move PlayerColor to PlayerState (Closes Facepunch/sbox-hc1#148)
6 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
6 Months Ago
Cash grab can support 10v10
6 Months Ago
Fixed showing any old weapon as a marker
6 Months Ago
Demote spawn point error to a warning
6 Months Ago
More fixes
6 Months Ago
Fix NRE in AimWeaponComponent
6 Months Ago
PlayerAvatar NRE fix
6 Months Ago
Remove unwanted transition
6 Months Ago
Replace the player's name with the player's steam persona (#146)
6 Months Ago
New Menu
6 Months Ago
Add some logging to help investigate #142
6 Months Ago
Fix player scores not working #140
6 Months Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
6 Months Ago
Allow late joiners in casual defuse
6 Months Ago
Use Network.Active check to determine if we should network spawn or assign ownership
6 Months Ago
refinery updates t-spawn to B site initial updates
6 Months Ago
Tweaks
6 Months Ago
Add damping to lower body blendspaces
6 Months Ago
Set up look at chains, crouched movement
6 Months Ago
Update human_player animgraph to support movement and holdtypes
6 Months Ago
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
6 Months Ago
Broadcast between round cleanup event
6 Months Ago
Equipment NRE fix
6 Months Ago
Use DistanceSquared in marker panel Distance check
6 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
6 Months Ago
Fixed spottable team being wrong on spawn
6 Months Ago
Clean up player states correctly, fixed FPS testing scene
6 Months Ago
defuse: Add TeamAssigner to Preparing stage
6 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
6 Months Ago
Would help if I turned back on the other gamemodes
6 Months Ago
Fix defuse objects not spawning
6 Months Ago
Add play area to refinery map
6 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
6 Months Ago
Add a bunch of spawn points to shipment map
6 Months Ago
Add new browser
6 Months Ago
Little adjustments to the t-side player
6 Months Ago
t side player placeholder anims
6 Months Ago
Overhaul lobby creation page
6 Months Ago
map updates
6 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
6 Months Ago
tdm map added more spawns added minimap Merge branch 'main' of sbox-hc1
6 Months Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
6 Months Ago
Fix voices showing up for disconnected players
6 Months Ago
refinery map bake