reposbox-hc1cancel

1,473 Commits over 123 Days - 0.50cph!

3 Months Ago
Make sure active gamemode is networked NetworkSpawn cash bag after adding CashBag component
3 Months Ago
Call NetworkSpawn in DroppedEquipment.Create Fix cash bag not spawning Network CashGrab game objects [HostSync] CashPoint.State Fix some Spottable properties
3 Months Ago
de_oil updates clip pass on obvious OOB spots
3 Months Ago
Create Shipment scene
3 Months Ago
USP + SD fire rate increase
3 Months Ago
added money burst fx https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
3 Months Ago
Attach money trail prefab to world cash bag
3 Months Ago
added money particles https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
3 Months Ago
Unlimited money in cash grab
3 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
3 Months Ago
Add gizmos for cash points & extracts
3 Months Ago
Add screen overlay when spawn protection is active
3 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
3 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
3 Months Ago
Fix NRE when shooting at the sky
3 Months Ago
Add support for input hints on marker objects, expose LookOpacity
3 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
3 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
3 Months Ago
Restore my lost scene hierarchy changes for the third time
3 Months Ago
WIP test map Not ready to play yet. Merge branch 'main' of sbox-hc1
3 Months Ago
map updates - figuring out catwalk
3 Months Ago
Define win state for cash grab
3 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
3 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
3 Months Ago
Can define dropped collider size for weapons
3 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
3 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
3 Months Ago
Fixed drone model orientation
3 Months Ago
Rename Operators team
3 Months Ago
de_g: More scene hierarchy changes
3 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
3 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
3 Months Ago
callout cleanup
3 Months Ago
scene updates added text in-map for callouts
3 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
3 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
3 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
3 Months Ago
Start designing cash grab gamemode flow
3 Months Ago
Fix buy zone rules for non-host players Make sure game mode parent object is networked Maybe this doesn't matter?
3 Months Ago
map updates
3 Months Ago
Added cash bag weapon
3 Months Ago
More equipment naming
3 Months Ago
Some Weapon / Equipment cleanup
3 Months Ago
Fix FPS test scene
3 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
3 Months Ago
WaitForPlayers logic change Resets timer while < MinPlayerCount are connected Skips if >= SkipPlayerCount are connected
3 Months Ago
Re-implemented TDM
3 Months Ago
Re-implement kill / objective rewards
3 Months Ago
Fix player joined chat entry being doubled
3 Months Ago
map updates A site developments