reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

6 Months Ago
final 9mm casing tweaks hopefully
6 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
6 Months Ago
9mm_casing prefab adjustment
6 Months Ago
Equipment renderer adjustments
6 Months Ago
shell casing adjustments
6 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
6 Months Ago
Another NRE fix
6 Months Ago
Fix NRE when shooting Better logic for player marker vis
6 Months Ago
Removed a bunch of code we don't need on the Drone anymore
6 Months Ago
Cleanup, removed unused stuff
6 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
6 Months Ago
Support Buy Menu items again
6 Months Ago
Kill bots playerstates as well as their pawn
6 Months Ago
Vitals UI works for any pawn
6 Months Ago
When possessing a pawn, set its PlayerState
6 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
6 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
6 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
6 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
6 Months Ago
Work in progress Pawn refactor
6 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
6 Months Ago
tdm map Further adjustments to the layout and design Merge branch 'main' of sbox-hc1
6 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
6 Months Ago
added 12g shell eject for Spaghelli needs work still
6 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
6 Months Ago
map updates
6 Months Ago
added 556 casing eject for M4
6 Months Ago
flashbang explosion addition and setup
6 Months Ago
added 9mm casings to USP/SD/MP5 added ejectionport component so we can spawn shell casings and gases
6 Months Ago
Add hc1_hide_flashbang_overlay
6 Months Ago
Don't need move_groundspeed here
6 Months Ago
Allow ADS when reloading
6 Months Ago
Ignore case where bullet trace distance would be zero (?)
6 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
6 Months Ago
No need for manual offset for USP
6 Months Ago
Set up move_bob parameter
6 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
6 Months Ago
Stash
6 Months Ago
usp ref fix
6 Months Ago
weapon view punch adjustments
6 Months Ago
added @benobox 's flashbang burn screenfx
6 Months Ago
If value is already IPingReceiver we don't need to search the hierarchy
6 Months Ago
It's possible for Components to be null if a Component is no longer valid (GameObject = null)
6 Months Ago
Only the host should handle trigger enter logic in Extractionpoint
6 Months Ago
Pass in IPingReceiver id if exists into Ping RPC - check if passed target value is valid in setter
6 Months Ago
Fixed anarchist team colour being too dark
6 Months Ago
New cash point spots and extracts
6 Months Ago
Fix minimap renderer nre in editor
6 Months Ago
Add slight jigglebone to mounted primary weapons
6 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix