reposbox-hc1cancel

1,473 Commits over 123 Days - 0.50cph!

3 Months Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
3 Months Ago
ui: Make dead players more distinct in PlayerAvatar
3 Months Ago
Don't re-enable the camera every single frame
3 Months Ago
Voice chat filter sends to spectators
3 Months Ago
shotgun adjustments
3 Months Ago
map updates
3 Months Ago
Fixed base bullet spread not being hooked in
3 Months Ago
Swap scores around on team swap
3 Months Ago
grenade quick change
3 Months Ago
Upped min player count for competitive, max rounds up to 30
3 Months Ago
How did this get here
3 Months Ago
Show gamemode title in scoreboard
3 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
3 Months Ago
Add damage taken post processing
3 Months Ago
Punish players for crouching too much
3 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
3 Months Ago
Cap team sizes for defuse to 5
3 Months Ago
Track original owner of weapon, show it in the weapon row
3 Months Ago
Expose falloff curve for explosion damage
3 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events
3 Months Ago
Add kill sound
3 Months Ago
mid updates
3 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
3 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
3 Months Ago
prefab map
3 Months Ago
map updates - mid rework added extra deathmatch spawns
3 Months Ago
No fall damage if noclipping
3 Months Ago
map iterations
3 Months Ago
Redo fall damage
3 Months Ago
Restyled developer menu to categorize properly
3 Months Ago
Don't use blur on pause menu
3 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
3 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
3 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
3 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
3 Months Ago
Adjust c4 beep frequency
3 Months Ago
Bomb plant radio originates from the correct player
3 Months Ago
Add some debug logs to track down this player marker shit
3 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
3 Months Ago
Protect against NREs in a couple of places
3 Months Ago
Fix NRE spam when hud is disabled
3 Months Ago
Marker changes
3 Months Ago
Fix outline visibility rules
3 Months Ago
Revert scope changes, shouldn't crash now
3 Months Ago
Add toggle viewmodel dev command
3 Months Ago
Mid Changes
3 Months Ago
Toggle HUD button
3 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
3 Months Ago
Recommit player.prefab
3 Months Ago
Unique player colours, shown on radar, nameplates, and outline