reposbox-hc1cancel

1,473 Commits over 123 Days - 0.50cph!

3 Months Ago
Broadcast kill again
3 Months Ago
This is why death sounds were playing on inverted teams
3 Months Ago
mid additions vmdl
3 Months Ago
Tentative fix for player marks not showing up
3 Months Ago
Undo the hide
3 Months Ago
clean up
3 Months Ago
Hide Object command
3 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
3 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
3 Months Ago
Order weapons in player marker panel
3 Months Ago
Bit of protection in scoped weapon
3 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
3 Months Ago
Mid Changes
3 Months Ago
Validate CurrentWeapon just in case
3 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
3 Months Ago
Don't apply damage multipliers to melee damage
3 Months Ago
Round up player marker health
3 Months Ago
industrial lightmap update
3 Months Ago
industrial updates
3 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
3 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
3 Months Ago
industrial map updates
3 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
3 Months Ago
Move spread to the player, added DebugText
3 Months Ago
Unscrew default player movement
3 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
3 Months Ago
Minimap styling changes
3 Months Ago
Don't have decoys show up if they were thrown by a friendly
3 Months Ago
Decoy grenades mimic an enemy on the minimap
3 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
3 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
3 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
3 Months Ago
Fixed jump not being IsLocallyControlled checked
3 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
3 Months Ago
map wip speculative theme pass
3 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
3 Months Ago
Define max hp, max armor in code, fix some compiler warnings
3 Months Ago
When losing helmet, helmet gets detached off the player
3 Months Ago
Fix equipment holster NRE
3 Months Ago
WIP
3 Months Ago
Show dropped C4 on minimap when CTs spot it
3 Months Ago
decoy_grenade vfx updates added @benobox 's new scorchmark added small explosion on death state (needs audio)
3 Months Ago
EVEN MORE CALLOUTS
3 Months Ago
Show planted c4 on the minimap when spotted, swap icon
3 Months Ago
Show enemy players on radar when seen (or recently seen)
3 Months Ago
In OnIsDeployedPropertyChanged don't update deploy state if OnStart hasn't been called yet (be nice to have a property on Component to know if this is the case, maybe we can expose _startCalled)
3 Months Ago
Fix crosshair nre
3 Months Ago
Fixed usp sd
3 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
3 Months Ago
added decoy_grenade_active vfx added vfx to decoy prefab adjusted muzzle on usp-sd