reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

7 Months Ago
Convert defuse mode events (#104)
7 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104) Convert game loop events (#104)
7 Months Ago
Convert game loop events (#104)
7 Months Ago
Upped tdm length to 15 mins
7 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104) WIP converting game loop events (#104) Finished converting game loop events (#104) Update game mode prefabs Game loop event fixes
7 Months Ago
Fix third person camera, death cam
7 Months Ago
Fixed dropped weapon trigger not working
7 Months Ago
Fixed sniper scope zoom
7 Months Ago
Fix origin of damage again
7 Months Ago
Adjust anarchist silhouette
7 Months Ago
PlayerOutfitter NRE fix
7 Months Ago
Reduce walk gear db
7 Months Ago
Disallow aiming between sprint, grounded change
7 Months Ago
Clean up weapon-created particles and decals between rounds
7 Months Ago
Headshot sounds play locally if you're the attacker or the victim
7 Months Ago
Ceil applied damage
7 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
7 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
7 Months Ago
Can cancel single-loader reloads if you try to shoot
7 Months Ago
Adjust M4 irons
7 Months Ago
Add FOV offset when aiming
7 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
7 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104)
7 Months Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
Fix being unable to spectate bots
7 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
7 Months Ago
Add surface mats
7 Months Ago
Add shooting range to fps test scene
7 Months Ago
Give MP5 a predictable recoil pattern
7 Months Ago
Push headshot sound asset
7 Months Ago
Restructure eye height calc
7 Months Ago
Increase viewmodel lerp speed
7 Months Ago
Add Ping to ScoreboardRow BuildHash
7 Months Ago
Sprinting dampens side movement a lot
7 Months Ago
ViewPunch changes
7 Months Ago
Categorize and name all the weapon components
7 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
7 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
7 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
7 Months Ago
Added land sound for jumps, separate sprint footstep sounds
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
7 Months Ago
updated map merged industrial wip adjusted spawns
7 Months Ago
Use libevents for damage / kill events
7 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events Update module url Post-merge fix
7 Months Ago
Update module url
7 Months Ago
Expose spread scale, lower it by more than half