reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

6 Months Ago
Don't allow sprinting unless you're moving
6 Months Ago
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity Fix merge conflict in player prefab
6 Months Ago
Add basic sprinting implementation
6 Months Ago
Use libevents for damage / kill events
6 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events
6 Months Ago
Added ADS
6 Months Ago
Use libevents for damage / kill events
6 Months Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
6 Months Ago
Use libevents for damage / kill events
6 Months Ago
Use libevents for damage / kill events
6 Months Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
6 Months Ago
ui: Make dead players more distinct in PlayerAvatar
6 Months Ago
Don't re-enable the camera every single frame
6 Months Ago
Voice chat filter sends to spectators
6 Months Ago
shotgun adjustments
6 Months Ago
map updates
6 Months Ago
Fixed base bullet spread not being hooked in
6 Months Ago
Swap scores around on team swap
6 Months Ago
grenade quick change
6 Months Ago
Upped min player count for competitive, max rounds up to 30
6 Months Ago
How did this get here
6 Months Ago
Show gamemode title in scoreboard
6 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
6 Months Ago
Add damage taken post processing
6 Months Ago
Punish players for crouching too much
6 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
6 Months Ago
Cap team sizes for defuse to 5
6 Months Ago
Track original owner of weapon, show it in the weapon row
6 Months Ago
Expose falloff curve for explosion damage
6 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events
6 Months Ago
Add kill sound
6 Months Ago
mid updates
6 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
6 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
6 Months Ago
prefab map
6 Months Ago
map updates - mid rework added extra deathmatch spawns
6 Months Ago
No fall damage if noclipping
6 Months Ago
map iterations
6 Months Ago
Redo fall damage
6 Months Ago
Restyled developer menu to categorize properly
6 Months Ago
Don't use blur on pause menu
6 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
6 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
6 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
6 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
6 Months Ago
Adjust c4 beep frequency
6 Months Ago
Bomb plant radio originates from the correct player
6 Months Ago
Add some debug logs to track down this player marker shit
6 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
6 Months Ago
Protect against NREs in a couple of places