1,452 Commits over 123 Days - 0.49cph!
Water material tweaks
Planar reflections use static resolution (128 by default) multiplied by aspect, should help for high res displays
Delete this unused camera
Can't use atmosphere sky, doesn't render in anything but main camera?
Enable planar reflections for water
hc1water more closely matches s1 water - remove foam, use planar reflections
Move everything playable close to world origin
Add Marker.UseLOS, give vehicles markers
Oman fog / lighting adjustments
Added my own jeep self uprighting which prob sucks
Jeep sets on fire at half health
Revert "Jeep tries to stay upright"
This reverts commit 248a5eae6855cd64846b623362d22696dc5d17fa.
Improved jeep handling
Jeep tries to stay upright
Improve water shader
Code for planar reflections
Delete this seemingly unused camera
Scene setup for planar reflections, disabled otherwise everyone will complain about how shit the game runs
Don't try to get every single IRespawnable, only ones on the same level as our HealthComponent - this was causing issues when killing someone while they were in a vehicle,, it'd kill EVERYONE, and the vehicle.
Refactor use system, reply out with toast saying why we can't use something
Adjust input state reset logic
Given jeep a display name so if someone destroys it it'll show up in the feed
HealthComponent.MaxHealth is exposed and defined properly - give jeep a bunch of health
More jeeps around the map just in case
Add a bunch of jeep spawners in each base
Raise Conquest game duration
Fixed floating helicopter on helipad
Added capture point status to the HUD, moved the minimap and chat around
Get rid of aces camera preset in fps_testing scene
Force-leave seat on respawn
Actually, fixed wheel simulation
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
Don't have the host do this, doesnt work that way
Fixed parenting not working on non-host client
Dont need change event at all here
Fixed bad RPC logic in VehicleSeat
Better networking for player seat assignment
Ask the host to enter/leave cars
Use zone color alpha for the gizmo
Basic water shader, will improve in a bit
Add foam, make ocean shader look vaguely like water
Disable vertex anim for now
Capture point will animate when contested / capturing, and show team occupant count under the marker
Add vehicle spawner which respawns a vehicle immediately when it gets destroyed
Make these two windmills static otherwise they fall through the map