reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

6 Months Ago
Fix NRE spam when hud is disabled
6 Months Ago
Marker changes
6 Months Ago
Fix outline visibility rules
6 Months Ago
Revert scope changes, shouldn't crash now
6 Months Ago
Add toggle viewmodel dev command
6 Months Ago
Mid Changes
6 Months Ago
Toggle HUD button
6 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
6 Months Ago
Recommit player.prefab
6 Months Ago
Unique player colours, shown on radar, nameplates, and outline
6 Months Ago
Broadcast kill again
6 Months Ago
This is why death sounds were playing on inverted teams
6 Months Ago
mid additions vmdl
6 Months Ago
Tentative fix for player marks not showing up
6 Months Ago
Undo the hide
6 Months Ago
clean up
6 Months Ago
Hide Object command
6 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
6 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
6 Months Ago
Order weapons in player marker panel
6 Months Ago
Bit of protection in scoped weapon
6 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
6 Months Ago
Mid Changes
6 Months Ago
Validate CurrentWeapon just in case
6 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
6 Months Ago
Don't apply damage multipliers to melee damage
6 Months Ago
Round up player marker health
6 Months Ago
industrial lightmap update
6 Months Ago
industrial updates
6 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
6 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
6 Months Ago
industrial map updates
6 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
6 Months Ago
Move spread to the player, added DebugText
6 Months Ago
Unscrew default player movement
6 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
6 Months Ago
Minimap styling changes
6 Months Ago
Don't have decoys show up if they were thrown by a friendly
6 Months Ago
Decoy grenades mimic an enemy on the minimap
6 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
6 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
6 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
6 Months Ago
Fixed jump not being IsLocallyControlled checked
6 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
6 Months Ago
map wip speculative theme pass
6 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
6 Months Ago
Define max hp, max armor in code, fix some compiler warnings
6 Months Ago
When losing helmet, helmet gets detached off the player
6 Months Ago
Fix equipment holster NRE
6 Months Ago
WIP