1,633 Commits over 214 Days - 0.32cph!
Fix NRE spam when hud is disabled
Fix outline visibility rules
Revert scope changes, shouldn't crash now
Add toggle viewmodel dev command
Fallback to team color when PlayerColors.Instance isn't present for now
Unique player colours, shown on radar, nameplates, and outline
This is why death sounds were playing on inverted teams
Tentative fix for player marks not showing up
Replace zoom sound with something that isn't played in 2d, across the whole map
Try to update the round state team properly when the team changes, but doesn't change count
Order weapons in player marker panel
Bit of protection in scoped weapon
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
Validate CurrentWeapon just in case
Add PickupResult, allow picking up several grenades (one of each type for now)
Group weapons by slot, so grenades are in the same row
Don't apply damage multipliers to melee damage
Round up player marker health
industrial lightmap update
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
Fixed bots not receiving spawn confirmation
New player marker style, shows weapons, HP, is smaller
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around
https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
Move spread to the player, added DebugText
Unscrew default player movement
Acceleration / max acceleration can be tweaked globally
Add scoutzknivez map (wip)
Don't have decoys show up if they were thrown by a friendly
Decoy grenades mimic an enemy on the minimap
Move gravity into global, add BunnyHopping, EnableFallDamage
Don't hardcode for Attack1 for the lock, use configured input actions
Add planting bomb radio
Team chat will pass through map location
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
Fixed jump not being IsLocallyControlled checked
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
map wip speculative theme pass
Spring cleaning folder structure
Remove a bunch of unused assets
Organize player code
Globals
Define max hp, max armor in code, fix some compiler warnings
When losing helmet, helmet gets detached off the player
Fix equipment holster NRE