1,633 Commits over 214 Days - 0.32cph!
Show dropped C4 on minimap when CTs spot it
decoy_grenade vfx updates
added @benobox 's new scorchmark
added small explosion on death state (needs audio)
Show planted c4 on the minimap when spotted, swap icon
Show enemy players on radar when seen (or recently seen)
In OnIsDeployedPropertyChanged don't update deploy state if OnStart hasn't been called yet (be nice to have a property on Component to know if this is the case, maybe we can expose _startCalled)
Hook up decoy_grenade_active to decoy, parent fx to the grenade
added decoy_grenade_active vfx
added vfx to decoy prefab
adjusted muzzle on usp-sd
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
Make sure to run base grenade stuff for decoy
Clean up developer menu code, don't need to find a player like this, we already have it
destroy HE grenade between rounds
knife and USP worldmodel scaled to mach citizen proportions
Replace unique logic for player minimap markers
Support bool setting entries, replace some url images with locally stored ones
Bit of map ui style changes
Draw radar/markers ontop of callouts
Make bombsite labels more clearly visible, fix sorting
Add minimap radar mode, used outside of scoreboard
minimap contrast adjustment
Drop shadow filter on the minimap image, add padding
another minimap update
https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
fixed player balance being small, updated map callouts ui style
Fixed map callouts panel clipping when scoreboard is open
Restyle minimap volumes with line mask
https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
Updated minimap visuals
wip
Get rid of this testing code
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg)
Reload works in third person
updated impact_blood_mist fx
Add sbox-libevents library
Replace IKillListener with PlayerKilledEventArgs event
Don't uncrouch if we can't
Don't need to clear interpolation when cloning these prefabs in fixed update now
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
Better JumpPosition logic
Ladders can be trigger volumes
Hide xhair while dead or we don't have a viewer
Make the minimap bigger while the scoreboard is open