reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

7 Months Ago
add light to ct room
7 Months Ago
If guid is empty for connection don't print left the game log (make a note to investigate why)
7 Months Ago
Fix crosshair nre
7 Months Ago
Remove this log
7 Months Ago
Brighten map (hopefully)
7 Months Ago
Add drop on disconnect for C4. Add WeaponData.DropOnDisconnect set it to true for C4
7 Months Ago
Don't pickup weapons if we're not alive yet Add TimeSinceLastRespawn for player and use that as well to determine if weapon can be auto picked up
7 Months Ago
Set new default map
7 Months Ago
Map updates + vpk
7 Months Ago
Crosshair detect friendlies, show cross
7 Months Ago
Gamepad support
7 Months Ago
Add radio input bind to chat
7 Months Ago
Restrict noclip to editor only
7 Months Ago
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward
7 Months Ago
Fixed final round of the first half round count being wrong Notify match point to all users Show the winning round on scoreboard if your team can win
7 Months Ago
Crosshair update, lines, distance based on velocity, spread, recoil
7 Months Ago
Would help if I actually pushed the fix :thumbsup: Add hidden radio sounds, play bomb defusing radio when CT tries to defuse bomb
7 Months Ago
Fixed planted c4 beep sound being missing
7 Months Ago
Added DefuseWinCondition, MaxRounds / 2 + 1
7 Months Ago
map changes
7 Months Ago
swap materials
7 Months Ago
Basic weapon state persisting system for dropped weapons Persist AmmoComponent for dropped weapons Fixes #39
7 Months Ago
remove debug log
7 Months Ago
Switch weapons with mouse wheel
7 Months Ago
Fix NRE in RadioSounds if there's no sounds Fix team radio sound chat message being sent to people on other team
7 Months Ago
Fixed GameOverview style with game setup that doesn't have many rounds
7 Months Ago
Synchronize TimeUntilCannotBuy Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
7 Months Ago
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
7 Months Ago
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
7 Months Ago
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
7 Months Ago
Show and warn users if they're trying to join an editor lobby
7 Months Ago
Remove unused stylesheet attributes More accurate lobby name instead of this crap I did
7 Months Ago
More work on settings page padding scss improvements
7 Months Ago
Show icon next to party members in scoreboard
7 Months Ago
No idea how this compiled, I assume it's renaming [Broadcast]'d params
7 Months Ago
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
7 Months Ago
Buy menu background is less intense Restructure menu a bit, added pause menu
7 Months Ago
Add radio spam prevention
7 Months Ago
Main menu improvements Chat messages can pass tags through to messages Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
7 Months Ago
Save if we're searching or not in lobby list Update main menu
7 Months Ago
Remove penetration for now, keep ricochet Weapon functions cleanup
7 Months Ago
AimRay doesn't need this offset, should fix shooting through some walls
7 Months Ago
Add velocity-based weapon spread, code cleanup for shoot function Hook in damage falloff
7 Months Ago
Up the player's acceleration and friction to make movement feel less floaty
7 Months Ago
Menu is the default scene
7 Months Ago
Add deployment listener for weapon - recoil func can use that to cancel reloading when holstered. Cache Weapon for funcs in awake. Use id again here makes no difference - remote player just cant seem to find door sounds either way
7 Months Ago
It could be that the resource or SoundHandle isn't valid here (version mismatch?)
7 Months Ago
Don't play deploy effects if we're creating the view model because we're spectating Changes to how initial state is handled on player spawn (better this way for now to avoid x2 RPCs after initial player network spawn). Fix bots floating in the air. If weapon becomes undeployed while reloading, cancel reloading
7 Months Ago
First main menu iteration, can display lobbies and join them, or create them
7 Months Ago
Mid corridors