1,633 Commits over 214 Days - 0.32cph!
Scene Mesh to Hammer progress
Remove dev model from game
Add line of sight to explosions so we don't explode behind walls
he_grenade final low poly and basic textures
Don't tint team icons for buy zones on minimap
We are spectating when we die
Use new team logos & banners
New team colors
Fix missing scss error - some cleanup... make IsSpecating a property on PlayerController instead of checking for life state dead, set it to false when respawning. I think this'll fix stuck in spectating mode (hunch). Right now Sync var state is usually sent after RPCs, I have a PR to queue RPCs to be sent at end of network tick so state should always be up to date when RPCs are received but its WIP
forgot the shotgun adjustments
more rebalancing
grenades aren't OP anymore
movement speed penalties reduced per weapon
Can't believe this happened again
Don't shrink chatbox items
Toast draws over nametags
Start hooking up smoke grenade (just need effect). Implement IsPurchasable on WeaponData. Smoke grenade is not purchasable right now
Expose headshot multiplier for design
Fix autoplant obscuring other use key interactions
Network TimeSinceDefuseStart - fixes progress bar on defusing
Basic defuse wire visuals, sync defuse progress bars properly
Add sounds to the buy menu when buying stuff
Scale equipment icons down inside buy menu
Display defuse kit icon in bottom right if player has one in inventory
Gotta do auto-crouch when planting this way because tags aren't networked like that (so only host would auto crouch when planting) - use the tag "planting" on the weapon because that is bound to IsPlanting (host synchronized var)
Fix a connection crash when planting bomb because can't [Sync] a component (needs better handling at s&box level)
Speed penalty only applies to walking
Scale playerrole so it sits in line with other elements
Add Weapon.SpeedPenalty, hook it into movement
Fix door sounds - host plays sounds via RPC
Make players crouch while planting
Make equipment overlay show again
Implement score for defuser, defusing team, and planting team (but not planter yet)
Autoswitch to bomb when pressing use inside a bombsite
When you throw a grenade, try to switch to weapons in the following order: Primary, Secondary, etc instead of just switching to (usually) the knife
Different toast types for team wins
Use GiveCash with negative value instead of set Balance directly (dunno how this worked as setter is private?!)
Force on explosions. Fix networking issues with grenades - properly remove grenade (on host) after throw. Only update explosion logic on host then broadcast explode
Show deaths from bomb on killfeed
Update defuse kit owned status correctly
Update vitals on life state change
Center scoreboard correctly
weapon world models scaled to match citizen
Shared css class for elements with dynamic visibility (e.g. scoreboard, toasts, buy menu)
Upped the voice transmitter range and added lipsync target
Up grenade sound distances
Move MarkerSystem out of canvas
Tweak chatbox, align everything in one row and show player team colors
SoundEmitter NRE fix
ShootWeaponFunction NRE fix
Fixed SpectateSystem NRE