reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

7 Months Ago
mid adjustments
7 Months Ago
Scene Mesh to Hammer progress
7 Months Ago
Remove dev model from game
7 Months Ago
Add line of sight to explosions so we don't explode behind walls
7 Months Ago
he_grenade final low poly and basic textures
7 Months Ago
Don't tint team icons for buy zones on minimap
7 Months Ago
team logos white
7 Months Ago
We are spectating when we die
7 Months Ago
Use new team logos & banners New team colors
7 Months Ago
Fix missing scss error - some cleanup... make IsSpecating a property on PlayerController instead of checking for life state dead, set it to false when respawning. I think this'll fix stuck in spectating mode (hunch). Right now Sync var state is usually sent after RPCs, I have a PR to queue RPCs to be sent at end of network tick so state should always be up to date when RPCs are received but its WIP
7 Months Ago
team logos
7 Months Ago
forgot the shotgun adjustments
7 Months Ago
more rebalancing grenades aren't OP anymore movement speed penalties reduced per weapon
7 Months Ago
Can't believe this happened again
7 Months Ago
weapon speed penalties
7 Months Ago
Don't shrink chatbox items Toast draws over nametags
7 Months Ago
Start hooking up smoke grenade (just need effect). Implement IsPurchasable on WeaponData. Smoke grenade is not purchasable right now
7 Months Ago
weapon balancing
7 Months Ago
Expose headshot multiplier for design
7 Months Ago
Couple of fixes
7 Months Ago
Fix autoplant obscuring other use key interactions
7 Months Ago
Network TimeSinceDefuseStart - fixes progress bar on defusing
7 Months Ago
Basic defuse wire visuals, sync defuse progress bars properly
7 Months Ago
Add sounds to the buy menu when buying stuff
7 Months Ago
Scale equipment icons down inside buy menu Display defuse kit icon in bottom right if player has one in inventory
7 Months Ago
Gotta do auto-crouch when planting this way because tags aren't networked like that (so only host would auto crouch when planting) - use the tag "planting" on the weapon because that is bound to IsPlanting (host synchronized var) Fix a connection crash when planting bomb because can't [Sync] a component (needs better handling at s&box level)
7 Months Ago
Speed penalty only applies to walking
7 Months Ago
Scale playerrole so it sits in line with other elements
7 Months Ago
Killfeed padding tweak
7 Months Ago
Add Weapon.SpeedPenalty, hook it into movement
7 Months Ago
Fix door sounds - host plays sounds via RPC
7 Months Ago
Make players crouch while planting
7 Months Ago
Scoring for bomb planter
7 Months Ago
Make equipment overlay show again
7 Months Ago
Implement score for defuser, defusing team, and planting team (but not planter yet)
7 Months Ago
Autoswitch to bomb when pressing use inside a bombsite
7 Months Ago
When you throw a grenade, try to switch to weapons in the following order: Primary, Secondary, etc instead of just switching to (usually) the knife
7 Months Ago
Different toast types for team wins
7 Months Ago
Use GiveCash with negative value instead of set Balance directly (dunno how this worked as setter is private?!) Force on explosions. Fix networking issues with grenades - properly remove grenade (on host) after throw. Only update explosion logic on host then broadcast explode
7 Months Ago
Show deaths from bomb on killfeed
7 Months Ago
Update defuse kit owned status correctly
7 Months Ago
Update vitals on life state change
7 Months Ago
Center scoreboard correctly
7 Months Ago
weapon world models scaled to match citizen
7 Months Ago
Shared css class for elements with dynamic visibility (e.g. scoreboard, toasts, buy menu)
7 Months Ago
Upped the voice transmitter range and added lipsync target
7 Months Ago
Up grenade sound distances
7 Months Ago
Move MarkerSystem out of canvas
7 Months Ago
Tweak chatbox, align everything in one row and show player team colors
7 Months Ago
SoundEmitter NRE fix ShootWeaponFunction NRE fix Fixed SpectateSystem NRE