reposbox-hc1cancel

1,473 Commits over 123 Days - 0.50cph!

4 Months Ago
Kill rewards, friendly fire penalty
4 Months Ago
Define kill reward money
4 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
4 Months Ago
Should fix a bunch of NREs
4 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
4 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
4 Months Ago
Keep track of round win history
4 Months Ago
removed attachments on shotgun
4 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
4 Months Ago
Increase max team size
4 Months Ago
Team income fixes
4 Months Ago
more spawns
4 Months Ago
Everyone has a defuse kit
4 Months Ago
More signs
4 Months Ago
Small layout change Fixed hole in map
4 Months Ago
Team income from round win / loss
4 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
4 Months Ago
Adjusted map fog and ambient lighting
4 Months Ago
Some team income values Getting started on income, set start money
4 Months Ago
map cover
4 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene
4 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
4 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
4 Months Ago
DestroyBetweenRounds component
4 Months Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
4 Months Ago
Map Progress
4 Months Ago
Throw dropped weapons, place them when close to surface
4 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues
4 Months Ago
updated he_grenade blockout Merge branch 'main' of sbox-hc1
4 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
4 Months Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
4 Months Ago
Show which team won in status text CTs win if time runs out
4 Months Ago
Fix infinite recursion
4 Months Ago
Cleanup
4 Months Ago
Team scoring
4 Months Ago
Basic scorekeeping
4 Months Ago
I think this is a lot better
4 Months Ago
Explicitly define teams in round state, only show if not null & count > 0
4 Months Ago
Order developer menu buttons by name
4 Months Ago
Blur test Chat moves into center of screen on ultrawide
4 Months Ago
Get rid of log in TryUse
4 Months Ago
More scoreboard style tweaks
4 Months Ago
Actually set IsDefused to true
4 Months Ago
Notify OnBombDefused listeners
4 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
4 Months Ago
Slimmer padding on scoreboard
4 Months Ago
Basic scoreboard, PlayerScore component
4 Months Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
4 Months Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
4 Months Ago
Remove log 🙈