1,633 Commits over 214 Days - 0.32cph!
Fixed jank with grenade throwing
Further work on M700, balance pass, scope zoom NRE fixes, new sound
Headshot damage is 2x instead of 1.5x
Assign teams on join, fix players not facing spawnpoint rotation
M700, stub for ScopeZoomFunction
Zoom & Aim Dampening
FInalize scopezoomfunction, scope shader
Label bombsite and buyzones
minimap spectating improvments
Make use of UseAnimGraph, removed Rigidbody from Player's body
Don't allow shooting corpses
Give bots fun names so I can tell them apart
Add third person camera mode (spectate only atm), cut to on death
Can't use IsSpectating inside Respawn because LifeState might not've synced yet
Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
Scoreboard alignment tweaks
This should reset doors to their default state when a round starts
Fixed another two possible errors
Fixed File not found (Marker.razor.scss)
Rename unassigned team back to unassigned (rather than spectator)
Scoreboard styling tweaks
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone
Update Outfit if team changes
Scoreboard BuildHash includes grouped players, should hopefully fix spectator list bug
Sort scoreboard by score
Team score display in round state
Don't auto-pickup weapons if we have a weapon in that slot. Don't try to auto-pickup weapons if we aren't the host
Add this early return even earlier before <style> tag because if Player is null it will error
Potential NRE in OnDeployed - but why could PlayerController be null here?
Disable spectate freecam by default (duh)
final blockout of he_grenade
Merge branch 'main' of sbox-hc1
Hide defuse/bomb indicators if not correct team
Fix invis missing from RenderExcludeTags
Give everyone a defuse kit for now
OnPlayerKilled respects headshots, show headshot icon in kill feed
Renamed teams, upped distance for all gun sounds
Fix equipment overlay NRE
Bomb carrier nametag
Make team display color more opaque
Show all player nameplates when spectating
Which naughty boy lowered UseDistance
Show unassigned separately in scoreboard
Basic equipment overlay (plant/defuse)
Show armor donut, but make it less opaque at 0
Swap ping & equipment cols on scoreboard
Round state display / teams fixes, show bomb carrier on there too
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
Display player's team always on the left
Fix scoreboard alignment
Shorten some game status texts
Scoreboard bomb & defuse kit indicators
Scoreboard tweaks
Removed code that was fucking weapon acquisition up (my bad)