reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

7 Months Ago
IUse.OnUse can return void Make sure held C4 gets destroyed between rounds
7 Months Ago
Impact particles face the correct direction
7 Months Ago
Can buy anywhere while waiting for players Use WeaponSlot for UI / change weapon inputs Primary is always 1, secondary always 2, etc
7 Months Ago
Door sounds have no occlusion + better detection for which side of the door you are on if the door is rotated
7 Months Ago
Set index of Bomb Site B
7 Months Ago
Expose some more stuff for UI
7 Months Ago
Some helpers to get planting / defusing state for UI
7 Months Ago
Basic spectating
7 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
7 Months Ago
Defusal scenario objective bonus income Fix loss streak income
7 Months Ago
Kill rewards, friendly fire penalty
7 Months Ago
Define kill reward money
7 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
7 Months Ago
Should fix a bunch of NREs
7 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
7 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
7 Months Ago
Keep track of round win history
7 Months Ago
removed attachments on shotgun
7 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
7 Months Ago
Increase max team size
7 Months Ago
Team income fixes
7 Months Ago
more spawns
7 Months Ago
Everyone has a defuse kit
7 Months Ago
More signs
7 Months Ago
Small layout change Fixed hole in map
7 Months Ago
Team income from round win / loss
7 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
7 Months Ago
Adjusted map fog and ambient lighting
7 Months Ago
Some team income values Getting started on income, set start money
7 Months Ago
map cover
7 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene
7 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
7 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
7 Months Ago
DestroyBetweenRounds component
7 Months Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
7 Months Ago
Map Progress
7 Months Ago
Throw dropped weapons, place them when close to surface
7 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues
7 Months Ago
updated he_grenade blockout Merge branch 'main' of sbox-hc1
7 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
7 Months Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
7 Months Ago
Show which team won in status text CTs win if time runs out
7 Months Ago
Fix infinite recursion
7 Months Ago
Cleanup
7 Months Ago
Team scoring
7 Months Ago
Basic scorekeeping
7 Months Ago
I think this is a lot better
7 Months Ago
Explicitly define teams in round state, only show if not null & count > 0
7 Months Ago
Order developer menu buttons by name
7 Months Ago
Blur test Chat moves into center of screen on ultrawide