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1,632 Commits over 214 Days - 0.32cph!

49 Days Ago
Hook in correct minimap path
50 Days Ago
refinery updates
50 Days Ago
Updated composite minimap visuals
50 Days Ago
Fixed camera logic in multiplayer
50 Days Ago
New minimap render
50 Days Ago
refinery updates
51 Days Ago
Apply it to some other volumes too
51 Days Ago
Consolidate options in one place
51 Days Ago
Add "Toggle Volume Visibility" Menu option in the editor
54 Days Ago
refinery updates
54 Days Ago
flashbang and decoy updated in game resource
54 Days Ago
flashbang and decoy model implementation
55 Days Ago
Update sbproj with DedicatedServerStartupScene
57 Days Ago
refinery updates more work on bombsite A
57 Days Ago
Remove GunsmithWeapon
57 Days Ago
More autumn cleaning Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode
57 Days Ago
57 Days Ago
Remove PlayerCameraOverrides, it's bullshit
58 Days Ago
refinery map updates
2 Months Ago
Solve main menu equipment visibility This code still sucks
2 Months Ago
Fixes - de_refinery compile day time!!!!!
2 Months Ago
updated refinery scene tweaked cubemap values for night
2 Months Ago
de_refinery updates
2 Months Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
2 Months Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
2 Months Ago
Fix USP/s viewmodel missing bodygroups
2 Months Ago
Bring back player body and gun shadows, fix floating equipment shadows
2 Months Ago
Fix RZ1010
2 Months Ago
Move to separate input config
2 Months Ago
Use LFS for .vpk's, migrate existing vpks to LFS
2 Months Ago
refinery updates
2 Months Ago
refinery updates
3 Months Ago
API update
3 Months Ago
RMR toggles gasblock, fixed some logic to make this work
3 Months Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
3 Months Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
3 Months Ago
Refactor
3 Months Ago
Fix Molotov not spawning fire nodes. When a node is extinguished, give some time for its particle emitters to die nicely. Add new fire effects stolen and tweaked from Walker.
3 Months Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
3 Months Ago
Resetting bodygroup only applies to effected bodygroups
3 Months Ago
Add another optic, underbarrel configuration for M4
3 Months Ago
Add zoom controls
3 Months Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
3 Months Ago
Right click to clear, edit jiggle bones to have configurable angular limits
3 Months Ago
Implement attachment point UI, button press selects a random eligible attachment
3 Months Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
3 Months Ago
gunsmith scene
3 Months Ago
Start pushing some stubs / general data prep for the gunsmith
3 Months Ago
Add @RickGreeve's beautiful new incendiary grenade
3 Months Ago
Update gitignore, package references