reposbox-hc1cancel

1,452 Commits over 123 Days - 0.49cph!

31 Days Ago
Add another lane to the airfield
31 Days Ago
Apply surface friction to wheels Dirt road surface, more friction than grass etc
31 Days Ago
Add a second jeep on the other side of the map for testing
31 Days Ago
Network jeep Ownership only necessary for driver
31 Days Ago
Work on custom capture point marker, fixed team not being set
31 Days Ago
Add reset capture points rule
31 Days Ago
Support angles for minimap volumes
31 Days Ago
Tighten steering and suspension up slightly again, I went overboard
31 Days Ago
Make VehicleInputState a reference type If the vehicle has no driver then reset input state
31 Days Ago
Rotate wheels individually
31 Days Ago
Tweak suspension, give wheels render models (looks bit shit right now) Slap IsProxy where it makes sense to do so
31 Days Ago
Inherit velocity from vehicle when getting out
31 Days Ago
Don't draw crosshair if you're in a car
31 Days Ago
Use local eye rotation when in a vehicle
31 Days Ago
Wheels ignore player Make suspension less stiff VehicleInputState.CreateFromLocal()
32 Days Ago
Remove log
32 Days Ago
More handling adjustments, try to match bf4 Boost key
32 Days Ago
Make accel/braking rate properties, jeep accelerates faster but has slower top speed
32 Days Ago
Proportional friction force, prevents wobbling Remove force gizmos Tweak handling Reversing
32 Days Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
32 Days Ago
Get rid of material override on the jeep
32 Days Ago
Remove minimap overlay tint for now
32 Days Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
32 Days Ago
Re-rendered minimap, given minimap volume and label to cap points
32 Days Ago
Added capture point component, prefab with variables
32 Days Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
32 Days Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
32 Days Ago
Split out player vehicle stuff into its own file
32 Days Ago
Turn off height blend
32 Days Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
32 Days Ago
Nastily parent the player to seat / unparent them on leave
32 Days Ago
Eject players from seats if the vehicle is destroyed
32 Days Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
32 Days Ago
Use IsValid here
32 Days Ago
Jeep drives, stick it in cq_oman for quick testing
32 Days Ago
Render cq_oman minimap
32 Days Ago
Detail pass
32 Days Ago
dogshit water material
32 Days Ago
Initial jeep vehicle (won't drive properly yet)
32 Days Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
32 Days Ago
Set DisconnectCleanupTime to 120
32 Days Ago
Comment this out for now
36 Days Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
36 Days Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
36 Days Ago
Nope, get rid.
36 Days Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
36 Days Ago
Badly coded anim delay until I rewrite this in a better way
36 Days Ago
Set up basic "b_reloading" loop for shotgun
36 Days Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
38 Days Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation