reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

7 Months Ago
Get rid of log in TryUse
7 Months Ago
More scoreboard style tweaks
7 Months Ago
Actually set IsDefused to true
7 Months Ago
Notify OnBombDefused listeners
7 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
7 Months Ago
Slimmer padding on scoreboard
7 Months Ago
Basic scoreboard, PlayerScore component
7 Months Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
7 Months Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
7 Months Ago
Remove log 🙈
7 Months Ago
Make round status slimmer, hide health on enemy players
7 Months Ago
Tighten up player info UI New round state UI, might be too bulky
7 Months Ago
Fixed hiding timer on bomb plant
7 Months Ago
Refactor game status / timer display
7 Months Ago
Change ct buyzone color to match
7 Months Ago
buyzones + soundscape
7 Months Ago
Ultrawide canvas Tweak vitals for consistency, increase effective safe area size
7 Months Ago
Resize input hints & text for consistency
7 Months Ago
Buyzone prefab + map progress
7 Months Ago
Add buyzones, buy anywhere setting
7 Months Ago
Basic placeholder team icons
7 Months Ago
Team radio VOs
7 Months Ago
actual formatting in .editorconfig
7 Months Ago
BombDefusalScenario, round end conditions
7 Months Ago
Drop current in slot when acquiring new weapon
7 Months Ago
Change RootNamespace
7 Months Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
7 Months Ago
Map progress
7 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
7 Months Ago
Team radio VOs
7 Months Ago
Bomb listener interfaces, explosion does damage
7 Months Ago
Apply force where the player's aiming when dropping
7 Months Ago
Can drop weapons (not melee), can't pick up yet
7 Months Ago
Group buy menu by slot
7 Months Ago
Can right mouse to knife as well
7 Months Ago
A little safety for calling ResumeGame() mutliple times
7 Months Ago
Upped the hearing range for the c4 beeps
7 Months Ago
Make game loop into a resumable state machine
7 Months Ago
make knife/c4 unpurchaseable
7 Months Ago
Fixed the m4
7 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
7 Months Ago
add weapon costs
7 Months Ago
Team obscured outline effect
7 Months Ago
Update .sbproj
7 Months Ago
Pause Game Start dev command
7 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
7 Months Ago
Slot property in WeaponData
7 Months Ago
Fix weapon references in bomb_defusal game mode
7 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
7 Months Ago
Use Game.IsEditor