reposbox-hc1cancel

1,614 Commits over 184 Days - 0.37cph!

6 Months Ago
Restore resources
6 Months Ago
Fix NRE when local player is null in Crosshair
6 Months Ago
Fix errors in HUD when local player doesn't exist yet Resources
6 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
6 Months Ago
C4 light effect
6 Months Ago
undo c4 offset do it in the prefab
6 Months Ago
c4 material
6 Months Ago
c4 icon
6 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
6 Months Ago
More icons
6 Months Ago
Gun icons
6 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
6 Months Ago
Ragdoll the player's renderer when they die
6 Months Ago
Add notion of armor, can't be bought yet
6 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
6 Months Ago
Team names and team colours are reflected properly in the UI
6 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
6 Months Ago
Minor round state display UI changes
6 Months Ago
Hook up basic procedural hit reaction
6 Months Ago
MainHUD cleanup
6 Months Ago
Fixed player collision staying active after death
6 Months Ago
Main HUD has gradient Move ammo into a component Remove vitals background Player role component Centralise main HUD elements (vitals, role, ammo) Remove chat background, contextual input prompts Rebase fixes
6 Months Ago
Don't possess players on respawn, no need
6 Months Ago
Make player inventory sync
6 Months Ago
Simplified MainHUD player acquisition
6 Months Ago
BombSite component, update BombSite_A.prefab
6 Months Ago
Update C4 weapon name Player cameras are off by default, will only turn on if it's needed
6 Months Ago
Add hud to fps testing scene
6 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
6 Months Ago
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too Fix conflicts
6 Months Ago
Cut down on a bunch of damage system code
6 Months Ago
Prevent reload if weapon ammo is full
6 Months Ago
Remove unused
6 Months Ago
New vitals UI, new UI font & theme (from ui-stash)
6 Months Ago
Network Game_SetUp
6 Months Ago
Remove WeaponViewer
6 Months Ago
Make text bold again Chat fixes + team chat
6 Months Ago
Increase team limit
6 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
6 Months Ago
Weapon info panel doesn't move the active weapon around
6 Months Ago
Bind slot4 and slot5 input actions
6 Months Ago
lobby_join cmd tries to find the lobby with highest players
6 Months Ago
Add temp worldspace voice chat
6 Months Ago
another round of spawns
6 Months Ago
More spawns
6 Months Ago
cleanup site decals + added question/exclamation
6 Months Ago
Set louie's map as startup
6 Months Ago
Spawns, block off half the map for testing
6 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment
6 Months Ago
Knife is a 2 hit kill M4 damage decreased