1,632 Commits over 214 Days - 0.32cph!
sbox charm added, pixel charm removed
Adjust bounds for circle charm
Charms testbed, swing script
Added charms assets
Update charms.scene
New layout for create lobby page
Add GameMode.AllUnique
Only grab map defs where they're enabled, really should make an accessor for this
Start restyling map/mode selection
Move DestroyBetweenRounds to GameLoop rules
Move sound emitter to a library, document it, add AutoStart prop
Bit more organization, create lib
Folder structure cleaned up, reorganized
Add utility to blur out the menu system's background, per-page
Improve settings entry UI
Add settings button to pause screen now that it's not on every single page
Start recording airshot and wallbang stats, including per-weapon
Work on restoring functionality
Get team assigner working again, only works with 2 teams right now
Fixed up some team refs, victory state serialization
Give Anarchist some uesful tags
Start on team system refactor
Map Voting: only show enabled maps
Create StatIncrementerHighestTeam.cs
Add TeamScoring.GetHighest()
Don't flush stats
Use highest team stat incrementer on defuse win
Stat incrementer for TDM as well, intentionally not set for other modes for now
Increment win stat when winning a defusal match
StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
Removed local grenade assets, replaced with cloud
ScoreFormat NRE fix
Some more NRE fixes from the errors page
Bandaid fix for A site floor that you can fall through
Split this out a bit better
Add Career page, show player and weapon stats all in one place
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills
WeaponStats will additionally record headshots per weapon too
Start collecting kills stats per weapon
Too many errors from this
Moved game setup prefab on Refinery
Fade in GameHUD too
Added volumetric fog to main menu
UI buttons defined as an "action" will play a different click sound
Replace UI press sound as well
SoundEmitter can specify a target mixer
Main menu music uses "Music" mixer so it can be tweaked
Add camera shake to main menu, replaced ui button hover sound
Made some style changes to RoundState
Moved minimap, chat back to where they were before hack week