1,452 Commits over 123 Days - 0.49cph!
Fixed a couple of NREs, demoted this assert
Moved this photoshop file outside of assets so it's not as confusing
Nicked - WIP art pass for Refinery map
Fix m700 viewmodel rendering its shadow
Fixed error if you die while defusing the bomb
Couple error fixes
Stop publishing > 2GB of png files, only do it inside the UI folder
Remove PlayerState.Local fallback from Pawn.PlayerState
Fix spectate, freecam modes not working correctly
Add IsValid checks
Replace player_clip with playerclip in Collision.config
Bullets should ignore "playerclip" instead of "player_clip"
Allow changing tracer particles in ShootWeaponComponent
Also means they'll get loaded earlier to avoid stutter
Interrupt sprint when trying to ADS
Only switch to picked up equipment that's in a lower slot
Like don't switch to a picked up pistol if you've got a rifle out
Update player_aces postpro prefab
Categorize all the viewmodel props
Add ViewModel.UseMovementInertia
Use cloud version of the M700 now
Maps can override the player's camera, this sucks but it works for now
Speed up third person reloads
Fixed bayonet viewmodel rendering a shadow
Added headers to deathcam
This should fix all the player's weapons showing at the same time
Fix weapon traces (oops)
Simplify PlayerBody renderer code
Show players without pawns as dead in UI
Include player teams in Scoreboard.BuildHash()
I have a feeling this wasn't on purpose
Include player teams in RoundStateDisplay.BuildHash()
Retakes: plant without a player
Fixes #180
Removed "invis" tag, it's useless
Set up collision rule for grenades not colliding with player_clip
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag
Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed
https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
Show the damage you dealt to your killer
Set gamemode on map vote end
Remove extra camera from tdm_test scene
tdm - wip
Merge branch 'main' of sbox-hc1
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
Validate BodyRenderer when trying to set bomb plant anim
Should have fixed ADS issues over the network
Shouldn't need to run this if not possessing spectator
Adjust physics shapes/joints to reduce stretchiness
Shouldn't need to run any of these without being in control
Hook in new NEW T character, re-add a few textures that were missing
Both player models V2 skinning
Fixed setting TimeUntilTransfer every update
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
These are meta files from Unity, they should not be here
Adjust w knife positions
Disable player's shadows for now