1,632 Commits over 214 Days - 0.32cph!
Framing out a respawning framework for gamemodes to decide respawn behavior
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
Can define default respawn state
Added PlayerInputRespawner
Update Game_setup.prefab
Default respawn state is delayed
Removed some main menu lines
Use M700 worldmodel correctly
Update a couple of weapon prefabs
Use LineBBox in Zone, so much less noise in the Scene view
Removed sprint dampening when moving diagonally
Adjustments, disable Oman for now (just disabled mapdef)
Include riot guy in CT model pool
Add riot guy to main menu scene
Animate main menu camera with a shitty script, and some transitions
Riot Gear Player initial files
Turn off ACES in Refinery for now
Human outfitter can accept a list of models to pick from, instead of just 1
Don't show Shipment for now
Some main menu styling changes, improve party podium a bit
Remove vehicle markers, too expensive
Fixed PartyMemberMarker NRE
Assorted error fixes
Jeep: oversteer less, override mass center to prevent pulling slowly to the right
Update aspect when it changes
Water material tweaks
Planar reflections use static resolution (128 by default) multiplied by aspect, should help for high res displays
Delete this unused camera
Can't use atmosphere sky, doesn't render in anything but main camera?
Enable planar reflections for water
hc1water more closely matches s1 water - remove foam, use planar reflections
Move everything playable close to world origin
Add Marker.UseLOS, give vehicles markers
Oman fog / lighting adjustments
Added my own jeep self uprighting which prob sucks
Jeep sets on fire at half health
Revert "Jeep tries to stay upright"
This reverts commit 248a5eae6855cd64846b623362d22696dc5d17fa.
Improved jeep handling
Jeep tries to stay upright
Improve water shader
Code for planar reflections
Delete this seemingly unused camera
Scene setup for planar reflections, disabled otherwise everyone will complain about how shit the game runs
Don't try to get every single IRespawnable, only ones on the same level as our HealthComponent - this was causing issues when killing someone while they were in a vehicle,, it'd kill EVERYONE, and the vehicle.
Refactor use system, reply out with toast saying why we can't use something
Adjust input state reset logic
Given jeep a display name so if someone destroys it it'll show up in the feed
HealthComponent.MaxHealth is exposed and defined properly - give jeep a bunch of health