1,452 Commits over 123 Days - 0.49cph!
M700, Spaghelli alignments
Mount points
Update some world model positions
Replace with new NEW character
Update human_idle_player animgraph
Removed old models/anims that we do not use anymore
Set up phys joints, phys shapes
Export out animation list, weight list, hitboxes for new char
more work on new anims, almost everything restored
New anim graph, import a bunch of anims for new char
CT_side player animations and new rig
Mess around with intro anims
CT_side_player updated textures
Add TeamVoiceChatFilter to bomb defusal
Fix RandomLoadoutAllocator
Make half-buy rounds more common in retakes
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
Validate Object in Marker
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet)
Hook in grenade throw param
Hook up plant bomb anim control
Reduce cook time on all the grenades
Fix blendspace for crouch too
Re-adjust movement blendspace so there's less floor skating
Improve rifle shoot anim so we don't move the arms as much
Don't use crosshair for M700
Let's not have 5 separate particles per fire node
Removed PlayerOutfitter, IOutfitter
Log PlayerState component ID instead of GameObject ID
So we can compare with PlayerPawn's PlayerState
Log players, pawns and connections at the end of each round
Redo footsteps to not be event based [for now]
Don't count unassigned players in player count for hiding team avatars
Crosshair friendly cross inherits same visibility as elements
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
Fix UpdateDead NRE
Fixed DroppedWeapon error
Possible that this is null
Balance.razor error fixes
Don't reset armor / helmet if we were alive on respawn
Fix LogPlayers logging wrong pawn
Halve HE and flashbang fuse times
Don't include DamageTracker.Registry in snapshots
It can't be serialized
Disallow throwing/melee when frozen
Fix GlobalComponents not being re-created if old inst is destroyed
Fixes #177
Add PlayerStateCleanupTime to bomb defusal
Allow people to reclaim their PlayerStates
Fix bomb defusal early victory
Reduce max rounds in bomb defusal to 24
Added a bunch of mount points for grenades, mounted prefab variants
Secondary mount point is perfectly in the CT character's pistol holster
Re-add mount points for all equipment on the player
Improved bone mask behavior
Fixed PartyPodium being missing
CT_player textures update WIP
Hook up idle animator to main menu podium players