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1,633 Commits over 214 Days - 0.32cph!

4 Months Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
4 Months Ago
Get rid of material override on the jeep
4 Months Ago
Remove minimap overlay tint for now
4 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
4 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
4 Months Ago
Added capture point component, prefab with variables
4 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
4 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
4 Months Ago
Split out player vehicle stuff into its own file
4 Months Ago
Turn off height blend
4 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
4 Months Ago
Nastily parent the player to seat / unparent them on leave
4 Months Ago
Eject players from seats if the vehicle is destroyed
4 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
4 Months Ago
Use IsValid here
4 Months Ago
Jeep drives, stick it in cq_oman for quick testing
4 Months Ago
Render cq_oman minimap
4 Months Ago
Detail pass
4 Months Ago
dogshit water material
4 Months Ago
Initial jeep vehicle (won't drive properly yet)
4 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
4 Months Ago
Set DisconnectCleanupTime to 120
4 Months Ago
Comment this out for now
5 Months Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
5 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
5 Months Ago
Nope, get rid.
5 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
5 Months Ago
Badly coded anim delay until I rewrite this in a better way
5 Months Ago
Set up basic "b_reloading" loop for shotgun
5 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
5 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
5 Months Ago
Fixed a couple of NREs, demoted this assert
5 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
5 Months Ago
Nicked - WIP art pass for Refinery map
5 Months Ago
Fix m700 viewmodel rendering its shadow
5 Months Ago
Fixed error if you die while defusing the bomb
5 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
5 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
5 Months Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
5 Months Ago
Replace player_clip with playerclip in Collision.config
5 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
5 Months Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
5 Months Ago
Couple of fixes
5 Months Ago
Interrupt sprint when trying to ADS
5 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
5 Months Ago
Update player_aces postpro prefab
5 Months Ago
Categorize all the viewmodel props
5 Months Ago
Add ViewModel.UseMovementInertia
5 Months Ago
Fix #182
5 Months Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now