1,633 Commits over 214 Days - 0.32cph!
Don't use crosshair for M700
Let's not have 5 separate particles per fire node
Removed PlayerOutfitter, IOutfitter
Log PlayerState component ID instead of GameObject ID
So we can compare with PlayerPawn's PlayerState
Log players, pawns and connections at the end of each round
Redo footsteps to not be event based [for now]
Don't count unassigned players in player count for hiding team avatars
Crosshair friendly cross inherits same visibility as elements
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
Fix UpdateDead NRE
Fixed DroppedWeapon error
Possible that this is null
Balance.razor error fixes
Don't reset armor / helmet if we were alive on respawn
Fix LogPlayers logging wrong pawn
Halve HE and flashbang fuse times
Don't include DamageTracker.Registry in snapshots
It can't be serialized
Disallow throwing/melee when frozen
Fix GlobalComponents not being re-created if old inst is destroyed
Fixes #177
Add PlayerStateCleanupTime to bomb defusal
Allow people to reclaim their PlayerStates
Fix bomb defusal early victory
Reduce max rounds in bomb defusal to 24
Added a bunch of mount points for grenades, mounted prefab variants
Secondary mount point is perfectly in the CT character's pistol holster
Re-add mount points for all equipment on the player
Improved bone mask behavior
Fixed PartyPodium being missing
CT_player textures update WIP
Hook up idle animator to main menu podium players
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
Improve physics shape list for new character
Set up CT character model
Shape list stub, physics joints stub
Add hitboxes to new player
Moved hitbox set list into its own prefab
player: Move some stuff into their own vmdl prefabs
make b_grounded default to true
Hook in some very temporary attack anims
Improved jump state machine so it's impossible to get stuck in air
Fixed a bunch of weapon alignments
Don't need these
Add HumanOutfitter, not hooked in yet
Add third person toggle dev command
Use new character in prep for Dan's new CT
Removed helmet removal code from outfitter
Turn off outline component by default until it's turned on by something
This makes more sense I think
tdm map
wip start of detailin
Merge branch 'main' of sbox-hc1
Give each team different knives in retakes
Possible fix for C4 not always planting in retakes (#165)