reposbox-hc1cancel

1,633 Commits over 214 Days - 0.32cph!

5 Months Ago
Don't use crosshair for M700
5 Months Ago
Let's not have 5 separate particles per fire node
5 Months Ago
Removed PlayerOutfitter, IOutfitter
5 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
5 Months Ago
Log players, pawns and connections at the end of each round
5 Months Ago
Redo footsteps to not be event based [for now]
5 Months Ago
ViewModel OnStart fix
5 Months Ago
Don't count unassigned players in player count for hiding team avatars
5 Months Ago
Crosshair friendly cross inherits same visibility as elements
5 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
5 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
5 Months Ago
Don't reset armor / helmet if we were alive on respawn
5 Months Ago
Fix LogPlayers logging wrong pawn
5 Months Ago
Halve HE and flashbang fuse times
5 Months Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
5 Months Ago
Disallow throwing/melee when frozen
5 Months Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
5 Months Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
5 Months Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
5 Months Ago
Update game name
5 Months Ago
m700 texture update
5 Months Ago
m700 wip textures
5 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants
5 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
5 Months Ago
Update menu.scene
5 Months Ago
Re-add mount points for all equipment on the player
5 Months Ago
Improved bone mask behavior
5 Months Ago
Fixed PartyPodium being missing
5 Months Ago
New menu scene
5 Months Ago
CT_player textures update WIP
5 Months Ago
Hook up idle animator to main menu podium players
5 Months Ago
tdm missing textures
5 Months Ago
Reduce crouch height
5 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
5 Months Ago
Improve physics shape list for new character
5 Months Ago
Set up CT character model
5 Months Ago
Shape list stub, physics joints stub
5 Months Ago
ct_player initial model
5 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
5 Months Ago
player: Move some stuff into their own vmdl prefabs
5 Months Ago
make b_grounded default to true
5 Months Ago
Hook in some very temporary attack anims
5 Months Ago
Improved jump state machine so it's impossible to get stuck in air
5 Months Ago
Fixed a bunch of weapon alignments
5 Months Ago
Fixed knives holdtype
5 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
5 Months Ago
Removed helmet removal code from outfitter
5 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
5 Months Ago
tdm map wip start of detailin Merge branch 'main' of sbox-hc1
5 Months Ago
Give each team different knives in retakes Possible fix for C4 not always planting in retakes (#165)