branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

3 Months Ago
Rusted Car and Old Sign setup and addition
3 Months Ago
No need to store as Base64 encoded string anymore
3 Months Ago
Try set hover on the voxel terrain so it can be selected in editor
3 Months Ago
Probably should set material normal here
3 Months Ago
Test vox renderer component to render a vox resource
3 Months Ago
Voxel model creates a material copy to avoid palette batching issues
3 Months Ago
Voxel shader needs gamma to linear
3 Months Ago
GetVoxel: return 0 for unallocated chunks
3 Months Ago
More protection around BlockPlacer. Added a better Inventory.HasItem method that doesn't have us making a new inventory item instance every time
3 Months Ago
Nicer bothy flattening
3 Months Ago
Fix warnings from RangedFloat API changes
3 Months Ago
Use discard var here
3 Months Ago
Fix this formatting :(
3 Months Ago
Refactor to use Component.INetworkSnapshot for sending initial world data
3 Months Ago
this'll probably still happen, so putting IsValid here
3 Months Ago
Added Place Block SFX BlockPlacer OnUpdate error fix Hopefully fix VoxelParticles.Spawn error WorldItem NRE fix
3 Months Ago
Adjust cubemap fog
3 Months Ago
Adjust bothy frequency
3 Months Ago
Introduce a few metal nodes to the worldgen
3 Months Ago
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
3 Months Ago
Reduced duck detection height a lot
3 Months Ago
Redo bothy feature, spawn a prefab with a flattening area
3 Months Ago
Add farmhouse_02 feature
3 Months Ago
Update .sbproj
3 Months Ago
Crafted items will try to go to the hotbar first, and then try to craft into the overflow container
3 Months Ago
Adjust imported drone vmdl, fixed drone size/orientation
3 Months Ago
Fixed text size in settings, worlds page
3 Months Ago
Add custom cursor
3 Months Ago
Validate against a null biome?
3 Months Ago
Update MaxPlayers
3 Months Ago
Fix somehow having multiple players for one connection
3 Months Ago
Disconnect from server when quitting to main menu
3 Months Ago
Shrink the world back down again, remote clients are choking hard, so let's do networking properly first before doing this, version++
3 Months Ago
Fixed first spawn error
3 Months Ago
Add basic Server List page to Main Menu
3 Months Ago
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view
3 Months Ago
Sword can't gather wood
3 Months Ago
Adjusted world bloom
3 Months Ago
VoxelWorldState.CurrentVersion++
3 Months Ago
Up the world size as a test
3 Months Ago
Show outdated worlds with a red background
3 Months Ago
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
3 Months Ago
Change Main Menu title
3 Months Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
3 Months Ago
Fixed world save id being wrong when loading a world Player position persistence
3 Months Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
3 Months Ago
Fallback carriable is more effective against wood
3 Months Ago
Fix not having punch animations in published build on new character
3 Months Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
3 Months Ago
Melee Weapons use durability when hitting the world