branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

29 Days Ago
Rusted Car and Old Sign setup and addition
30 Days Ago
No need to store as Base64 encoded string anymore
30 Days Ago
Try set hover on the voxel terrain so it can be selected in editor
30 Days Ago
Probably should set material normal here
30 Days Ago
Test vox renderer component to render a vox resource
30 Days Ago
Voxel model creates a material copy to avoid palette batching issues
30 Days Ago
Voxel shader needs gamma to linear
30 Days Ago
GetVoxel: return 0 for unallocated chunks
30 Days Ago
More protection around BlockPlacer. Added a better Inventory.HasItem method that doesn't have us making a new inventory item instance every time
31 Days Ago
Nicer bothy flattening
31 Days Ago
Fix warnings from RangedFloat API changes
31 Days Ago
Use discard var here
31 Days Ago
Fix this formatting :(
31 Days Ago
Refactor to use Component.INetworkSnapshot for sending initial world data
31 Days Ago
this'll probably still happen, so putting IsValid here
31 Days Ago
Added Place Block SFX BlockPlacer OnUpdate error fix Hopefully fix VoxelParticles.Spawn error WorldItem NRE fix
32 Days Ago
Adjust cubemap fog
32 Days Ago
Adjust bothy frequency
32 Days Ago
Introduce a few metal nodes to the worldgen
32 Days Ago
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
32 Days Ago
Reduced duck detection height a lot
32 Days Ago
Redo bothy feature, spawn a prefab with a flattening area
32 Days Ago
Add farmhouse_02 feature
32 Days Ago
Update .sbproj
32 Days Ago
Crafted items will try to go to the hotbar first, and then try to craft into the overflow container
32 Days Ago
Adjust imported drone vmdl, fixed drone size/orientation
32 Days Ago
Fixed text size in settings, worlds page
32 Days Ago
Add custom cursor
32 Days Ago
Validate against a null biome?
32 Days Ago
Update MaxPlayers
32 Days Ago
Fix somehow having multiple players for one connection
32 Days Ago
Disconnect from server when quitting to main menu
33 Days Ago
Shrink the world back down again, remote clients are choking hard, so let's do networking properly first before doing this, version++
33 Days Ago
Fixed first spawn error
33 Days Ago
Add basic Server List page to Main Menu
33 Days Ago
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view
33 Days Ago
Sword can't gather wood
33 Days Ago
Adjusted world bloom
33 Days Ago
VoxelWorldState.CurrentVersion++
33 Days Ago
Up the world size as a test
33 Days Ago
Show outdated worlds with a red background
33 Days Ago
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
33 Days Ago
Change Main Menu title
33 Days Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
33 Days Ago
Fixed world save id being wrong when loading a world Player position persistence
33 Days Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
33 Days Ago
Fallback carriable is more effective against wood
33 Days Ago
Fix not having punch animations in published build on new character
33 Days Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
33 Days Ago
Melee Weapons use durability when hitting the world