branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

3 Months Ago
Drone temp model
3 Months Ago
Add methods for setting the player's main hand / off hand weapon, can do it from a GameObject, or a Prefab
3 Months Ago
Refactor AirMover / GroundMover to inherit BaseMover
3 Months Ago
Add dynamic crosshair
3 Months Ago
GroundMover: implement MaxTurnSpeed
3 Months Ago
Better empty save check
3 Months Ago
Don't try to load save data that we know is empty
3 Months Ago
Make the main menu easier to see Created CharacterSave class with basic Character Select screen on Main Menu. Create Character button no longer instantly creates and instead has it's own menu. Can no longer edit properties after creation Save Player to Character file (OnDestroy) If you join a server and don't have a character selected, boot to character select, rejoining the server on select. If you're in the editor it will just select first character or create one for you. Characters Save and Load properly.
3 Months Ago
Make voxel test scene a bit nicer to look at
3 Months Ago
Allow voxel model to be transformed
3 Months Ago
Can change voxel size through Constants.VoxelSize
3 Months Ago
Cleanup
3 Months Ago
Fix nullable warnings Created StatusEffect GameResource and StatModifier components. Incoming/Outcoming damage affected by respective variables Implemented 4 different base stats that you can upgrade upon leveling up. Only Base Damage and Damage Reduction take affect at the moment. Added max upgrade amount for stats
3 Months Ago
Roller ball model
3 Months Ago
rollerball head vox
3 Months Ago
The mesher is Y up, just swizzle the verts
3 Months Ago
Create tree_test.vox test tree
3 Months Ago
Replace voxel mesher with a faster one
3 Months Ago
Very simple menu boilerplate
3 Months Ago
Added Level Up toast Stats Menu opens on TAB Separate the Stat Upgrades panel into it's own razor file
3 Months Ago
Chat in top right, style tweaks Kenney UI textures UI toast test Toast lasts 3 seconds Hide toast for now
3 Months Ago
Drone wip
3 Months Ago
dmg particle text outline
3 Months Ago
Flesh out PlayerExperience Component Killing enemies grants nearby players XP XP History List under XP Bar
3 Months Ago
Add ChangeAttribute
3 Months Ago
Update .sbproj
3 Months Ago
Created ISaveData. We can add this to any Component that we'll want to serialize to/from save files. Added static variable Player.Local Created PlayerExperience Component and added to Player.
3 Months Ago
tweaked dmg number particle
3 Months Ago
Placeholder ruby animgraph, material tweak
3 Months Ago
Move test hotbar to the bottom of the screen Add empty ExperienceBar panel to HUD prefab
3 Months Ago
Add placeholder ruby model
3 Months Ago
The ability to aim is defined by weapon, FOV offset also defined by weapon, use FOV preference instead of hard value, current weapon as a property on the player
3 Months Ago
Added Lifetime to Projectiles so they'll die eventually if shot into the air
3 Months Ago
Ads camera
3 Months Ago
Put playerfootsteps component in player prefab
3 Months Ago
Player can run Scale FOV on movement
3 Months Ago
Roller tweaks
3 Months Ago
Put these behind a IsHost - we should be able to let anyone "own" an Inventory, but only the host can modify it Name inventory let channel own it Include resources
3 Months Ago
Mob damage scale for vulnerable / defensive states DamageKnockback component for mobs, tweak roller
3 Months Ago
Add HUD to mob scene
3 Months Ago
Network mob debug emoji
3 Months Ago
Networking tweaks
3 Months Ago
NetworkSpawn in MobSpawner
3 Months Ago
MobSpawner
3 Months Ago
My item def became corrupted
3 Months Ago
Try our luck updating Hud prefab
3 Months Ago
Forgot player.cs test code
3 Months Ago
Some kind of networked inventory v0.1 - turns out it's a PITA (let's resolve that another time). Item definitions can define prefabs for when an item is consumed/equipped (not impl yet), can also define a custom Item prefab for even more extensibility., world model etc for future. Basic API for giving an item (host), moving an item from one Inventory to another based on slot id. Mostly everything is component/game object based but Inventories must be Host controlled.
3 Months Ago
Show damage number when attacking roller
3 Months Ago
Roller can take damage