branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

3 Months Ago
Fix MeleeWeapon not hitting the correct block(s)
3 Months Ago
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it. Update Stone Axe/Pickaxe to use proper models
3 Months Ago
Fix CraftingMenu sizing
3 Months Ago
SMG Crafting Recipe makes a bit more sense Balance DamagePerItem for rock node Fix rock resource being Wood type Add Stone Pickaxe Added Stone Axe
3 Months Ago
Added hold_R bone to sword.vmdl
3 Months Ago
updated assetzoo removed errors from first lookdev scene
3 Months Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
3 Months Ago
FlattenGround: do bigger things first
3 Months Ago
FlattenGround tweaks
3 Months Ago
added rural_a building kit
3 Months Ago
Update Mining Laser Item Icon
3 Months Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
3 Months Ago
bothy phys shapes Merge branch 'main' of sbox-hc2
3 Months Ago
Add 0% state for all trees
3 Months Ago
added tree trunks Merge branch 'main' of sbox-hc2
3 Months Ago
mining laser texture update
3 Months Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
3 Months Ago
Sword recipe makes a bit more sense
3 Months Ago
mining laser textures
3 Months Ago
Don't show .0000001 on damage numbers
3 Months Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
3 Months Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
3 Months Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
3 Months Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
3 Months Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
3 Months Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
3 Months Ago
Added rolling sound to the roller mob
3 Months Ago
Fix IsValid logic
3 Months Ago
Remove random using statement
3 Months Ago
Added VoxelChangeListener. Listen for modifications within any volume. Added TestListenerComponent
3 Months Ago
bothy now spawns slightly lower in to the ground
3 Months Ago
Pitch the drone's idle sound with it's speed
3 Months Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
3 Months Ago
Make sure it also works for brush sizes larger than 1
3 Months Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
3 Months Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
3 Months Ago
Fix DamagePerItem on node_tree_5
3 Months Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
3 Months Ago
Don't network mob state machines
3 Months Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
3 Months Ago
Rock scatter added back
3 Months Ago
Adjusted worldgen
3 Months Ago
tree spawns trees spawn less on flat ground and more on the slopes.
3 Months Ago
added foundation meshes
3 Months Ago
Soundscape
3 Months Ago
Cheap clouds
3 Months Ago
Raise and lower devcam
3 Months Ago
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
3 Months Ago
DevCam "p"
3 Months Ago
Fixed nametag styles import, increased water plane size