524 Commits over 0 Days - ∞cph!
Fix MeleeWeapon not hitting the correct block(s)
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it.
Update Stone Axe/Pickaxe to use proper models
SMG Crafting Recipe makes a bit more sense
Balance DamagePerItem for rock node
Fix rock resource being Wood type
Add Stone Pickaxe
Added Stone Axe
Added hold_R bone to sword.vmdl
updated assetzoo
removed errors from first lookdev scene
Made some Music to set the mood 🎵
Improved the Roller rolling sound
FlattenGround: do bigger things first
added rural_a building kit
Update Mining Laser Item Icon
First pass at implementing FlattenGroundComponent
https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png
https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
bothy phys shapes
Merge branch 'main' of sbox-hc2
Add 0% state for all trees
added tree trunks
Merge branch 'main' of sbox-hc2
mining laser texture update
Add sound to Mining Laser. Laser and it's sounds should be networked now
Sword recipe makes a bit more sense
Don't show .0000001 on damage numbers
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
Fleshed out world damage
Now uses passed in Damage value
Has falloff up to Radius
Got rid of multiple CarveModification hack
A bit slow with large radius ATM
https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
Check for and take the correct amount of blocks when BrushSize is greater than 1
Fix typo
Added ProgressBars to Perks panel
CraftingMenu slides in the same way Perks Menu does when pressing TAB
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
Added rolling sound to the roller mob
Remove random using statement
Added VoxelChangeListener. Listen for modifications within any volume. Added TestListenerComponent
bothy
now spawns slightly lower in to the ground
Pitch the drone's idle sound with it's speed
Wait for World Renderer to be ready in HighlightSelectedBlock
Added Idle sounds to Mobs
Add Looping Idle sounds to Drone Mobs
Make sure it also works for brush sizes larger than 1
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it)
https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
MeleeWeapon and Projectiles now ignore WorldItems
Created Building Overlay that displays when holding a placable block
Fix DamagePerItem on node_tree_5
Fallback Carriable starts enabled now (disabling if you have items to start with)
Don't network mob state machines
Restructure world gen so we can modify heightmap while placing objects
Actually fix drone NRE
tree spawns
trees spawn less on flat ground and more on the slopes.
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
Fixed nametag styles import, increased water plane size