branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

3 Months Ago
spike mountain added to proc gen Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2
3 Months Ago
Fixed reported NRE in MeleeWeapon
3 Months Ago
addad flattenground comp to farmhouse_01 prefab
3 Months Ago
Add hc2_drawhud
3 Months Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
3 Months Ago
Use Swing HoldType for Sword... for now
3 Months Ago
Ignore debris tag in player collision
3 Months Ago
replace vmdl with node prefab in farmhouse_01
3 Months Ago
update farmhouse_01 prefab
3 Months Ago
farmhouse feature
3 Months Ago
Update libstates Possible fix for NRE in drone FSM
3 Months Ago
prop spawning tweaks rock scatter, standing stone circle and other tweaks Merge branch 'main' of sbox-hc2 farm wall prefab Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2
3 Months Ago
add farmhouse_01 landmark prefab
3 Months Ago
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
3 Months Ago
Remove starting weapons since you can craft them now
3 Months Ago
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
3 Months Ago
Fix punch animations not playing on fallback weapon
3 Months Ago
Fixed blocks dropping more than double what they were supposed to 😳
3 Months Ago
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
3 Months Ago
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64. Fix NRE in HighlightSelectedBlock Improve item pickups Block Placer now consumes proper amount of blocks for larger brush sizes
3 Months Ago
Fix WorldItems combining into MaxStack
3 Months Ago
Add basic Mob Healthbars that only display when hurt More negative item fixes Fix (Try)GiveItem not acting as expected
3 Months Ago
Weapon breaks into voxel particles when broken Mining Tool no longer hits pickups/gibs on trace Highlight selected block when holding Mining Tool Fix issues when item amounts somehow go negative Display Crosshair when holding carriables as well Worlditems will bunch up with nearby drops of the same type (so there aren't millions)
3 Months Ago
Hijack loading screen to show when we're loading world state
3 Months Ago
Possible NRE fix, show teammate's XP / level instead of local
3 Months Ago
Add TeamVitals, to show other players in the game
3 Months Ago
Fixed text size on inventory slots
3 Months Ago
Fixed text size on WorldsPage
3 Months Ago
Update stats page a bit
3 Months Ago
Some more cleaning
3 Months Ago
Fixed TextEntry weirdnes
3 Months Ago
Trying to simplify a bunch of our UI, there's a lot of mess
3 Months Ago
Fix Mob Gibs spawning with incorrect scale Moved HoldType from WeaponComponent to Carriable. Placing blocks now holds out the player's hand
3 Months Ago
BlockPlacer Gizmo displays as Red if you don't have enough blocks to make the placement
3 Months Ago
Can change the size of the blocks you place with SHIFT+MWHEEL
3 Months Ago
Fix block placement detection https://files.facepunch.com/CarsonKompon/2024/August/15_14-58-DeepskyblueLark.mp4 Don't place blocks actively while standing still Exclude mobs in block placement trace
3 Months Ago
Do not consume block if cannot place
3 Months Ago
Added BlockPlacer Carriable for block items BlockPlacer now places blocks when holding left click. Takes item from active slot
3 Months Ago
separated walkway vox files
3 Months Ago
Make missile bot damage ground
3 Months Ago
Simplify some voxel modification RPCs
3 Months Ago
Oops
3 Months Ago
Add some documentation to IModification
3 Months Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams
3 Months Ago
walkway tileset
3 Months Ago
Make the drone use the roller sounds for now
3 Months Ago
Make the sword less effective against wood since it already does a lot of damage with the balancing tweaks.
3 Months Ago
Resource Node balancing (so you can actually get resources)
3 Months Ago
Add AngularDamping to WorldItems so they don't just roll away infinitely
3 Months Ago
Make all block items smaller for now (until we have proper voxel drop)