524 Commits over 0 Days - ∞cph!
spike mountain added to proc gen
Merge branch 'main' of sbox-hc2
Merge branch 'main' of sbox-hc2
Fixed reported NRE in MeleeWeapon
addad flattenground comp to farmhouse_01 prefab
Skeleton FlattenGroundComponent
https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
Use Swing HoldType for Sword... for now
Ignore debris tag in player collision
replace vmdl with node prefab in farmhouse_01
update farmhouse_01 prefab
Update libstates
Possible fix for NRE in drone FSM
prop spawning tweaks
rock scatter, standing stone circle and other tweaks
Merge branch 'main' of sbox-hc2
farm wall prefab
Merge branch 'main' of sbox-hc2
Merge branch 'main' of sbox-hc2
add farmhouse_01 landmark prefab
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
Remove starting weapons since you can craft them now
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
Fix punch animations not playing on fallback weapon
Fixed blocks dropping more than double what they were supposed to 😳
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64.
Fix NRE in HighlightSelectedBlock
Improve item pickups
Block Placer now consumes proper amount of blocks for larger brush sizes
Fix WorldItems combining into MaxStack
Add basic Mob Healthbars that only display when hurt
More negative item fixes
Fix (Try)GiveItem not acting as expected
Weapon breaks into voxel particles when broken
Mining Tool no longer hits pickups/gibs on trace
Highlight selected block when holding Mining Tool
Fix issues when item amounts somehow go negative
Display Crosshair when holding carriables as well
Worlditems will bunch up with nearby drops of the same type (so there aren't millions)
Hijack loading screen to show when we're loading world state
Possible NRE fix, show teammate's XP / level instead of local
Add TeamVitals, to show other players in the game
Fixed text size on inventory slots
Fixed text size on WorldsPage
Trying to simplify a bunch of our UI, there's a lot of mess
Fix Mob Gibs spawning with incorrect scale
Moved HoldType from WeaponComponent to Carriable. Placing blocks now holds out the player's hand
BlockPlacer Gizmo displays as Red if you don't have enough blocks to make the placement
Can change the size of the blocks you place with SHIFT+MWHEEL
Fix block placement detection
https://files.facepunch.com/CarsonKompon/2024/August/15_14-58-DeepskyblueLark.mp4
Don't place blocks actively while standing still
Exclude mobs in block placement trace
Do not consume block if cannot place
Added BlockPlacer Carriable for block items
BlockPlacer now places blocks when holding left click. Takes item from active slot
separated walkway vox files
Make missile bot damage ground
Simplify some voxel modification RPCs
Add some documentation to IModification
Add BuildModification
Set BlockType in Item, dunno if this is actually needed
WIP ore seams
Make the drone use the roller sounds for now
Make the sword less effective against wood since it already does a lot of damage with the balancing tweaks.
Resource Node balancing (so you can actually get resources)
Add AngularDamping to WorldItems so they don't just roll away infinitely
Make all block items smaller for now (until we have proper voxel drop)