524 Commits over 0 Days - ∞cph!
Add WorldModelOffset to ItemAsset, allowing you to scale/reposition the Model in the dropped WorldItem. Make Metal Piece much smaller and have proper origin
Fix for possible NRE in Roller state machine
Spawn metal piles
Model might need scaling down
Drones now have a chance to drop Metal Pieces
Add `flex-shrink: 0` to CraftingMenu group/headers
Fix squished Crafting Menu when selecting item with 3 or more required items
Added Tooltips to ItemSlot
Fix not being able to punch voxels with fist as connected client
Spawn players near beaches
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
adjusted standing stones
now have their base sunk in the ground
Merge branch 'main' of sbox-hc2
No mips on ground texture - 1 texel per block probably doesn't need mips
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
Change camera.prefab to Never Network
Would be good if I hooked this up
Put these back
Some safety in SetPalette
Show world name if trying to save an existing world
Mark voxel textures as used again
Use block type icon and tint color for inventory icons if applicable
For now make spawnpoints a feature
Add items for the 4 current block types
Reimplement dirt punching
Blocks must specify item type if want to drop
Let mining laser destroy soil
Fix prop rotation not being deterministic
Fixed not being able to drop items [whoops]
Change path of loading a world, so it should only load once for host and remote client
Generate some soily beaches
Fixed position for dropped block
I don't know what this is doing but it's making everything too dark
Make noise texture match voxel resolution
Fixed block item temp world model
Fixed some issues in hotbar
Update inventory UI style
Crafting menu style improvements
Get rid of BlockItem - do it another hacky way for now, solve this problem of multiple item types later
Fix
Send chunk info from host to clients when they join (this is pretty shit), commented out because it's crashing?
pine tree and actual fix for tree hit boxes
Merge branch 'main' of sbox-hc2
Spawn item on block destroy
Add BlockItem. Make some stuff in Item virtual. Add Item.Name (virtual). Can use BlockItem.Create( Block, int ) to create a block item.
Blocks respect GatherSourceKind