branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

35 Days Ago
adjusted tree hitbox
35 Days Ago
tree adjustment
35 Days Ago
multiple trees Merge branch 'main' of sbox-hc2
35 Days Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
35 Days Ago
Block health working Every hit does 1 damage for now
35 Days Ago
Fix possible NRE in drone chase graph Starting on block health
35 Days Ago
Get rid of hardcoded gradient
35 Days Ago
NetworkSpawn persistence-created prefabs
35 Days Ago
corrected robot_shell_a colors + scale
35 Days Ago
Add [JsonIgnore, Hide] to BlockToIndex
35 Days Ago
Remove AllowedTools in favor of a GatherSourceKind (MaterialKind) on the Block defintion. Remove MinimumEffectiveness from the defintion too as it'll be unused in Zik's damage system
35 Days Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
35 Days Ago
bothy update Merge branch 'main' of sbox-hc2
35 Days Ago
added watertank
35 Days Ago
updated cobblestone wall
35 Days Ago
Player death effect now spawns particles in bounds instead of from one spot
35 Days Ago
Spear uses ammo
35 Days Ago
Fix VoxelParticles errors
35 Days Ago
Water slows player down
35 Days Ago
Fix WorldItems falling through the world (my bad)
35 Days Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
35 Days Ago
update signal_pylon colors
35 Days Ago
Set the current save id and name when loading it
35 Days Ago
added signal_pylon asset
35 Days Ago
Actually get the world ref in worldspage
35 Days Ago
Play lower-pitched damage sound on gib destroy
35 Days Ago
Fix loading voxels from a save
35 Days Ago
Add text-overflow: elipsis to crafting entries Put ammo items in their own category
35 Days Ago
WIP saving world from pause menu
35 Days Ago
Added Projectile Weapon Ammo. Added CraftingYield to ItemAsset (So one metal piece can yield 4 ammo)
35 Days Ago
Added Block types. Update to use Block references. Added Palette.GetBlockIndex( Block ). Blocks can define tags, a name, max health and breakable settings / damage scales - @Metapyziks will implement health / block damage with this stuff
35 Days Ago
Add some logging.
35 Days Ago
Hook in process of loading in your selected world
35 Days Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested
35 Days Ago
rusted vehicle assets
35 Days Ago
tree and bothy adjustments Tree texture adjusted to be more wood coloured and moved it down in prefab so more of the roots are in the ground Merge branch 'main' of sbox-hc2
35 Days Ago
Add new worlds page to UI, list out saved worlds
35 Days Ago
Some prep for picking world save file to load in menu system
35 Days Ago
Fix VoxelModel.DrawGizmos
35 Days Ago
Implement SaveWorldState
35 Days Ago
Change item icon render
35 Days Ago
Add temporary workaround for not being able to access PrefabInstanceSource for already-broken prefabs
35 Days Ago
Better cheap water
35 Days Ago
Spear weapon
35 Days Ago
added rock_scatter meshes
35 Days Ago
WIP world persistence
35 Days Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
35 Days Ago
Stone weapons
35 Days Ago
Stone tools
35 Days Ago
Spawn props on clients too, only network prefabs with NetworkMode.Object