branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

3 Months Ago
Expose parameter for biasing towards plains or mountains
3 Months Ago
More world tweaking
3 Months Ago
World gen tweaks
3 Months Ago
Rock node / fragment features Hook up some more world features
3 Months Ago
Add texture size to palette
3 Months Ago
Oil stub
3 Months Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
3 Months Ago
Clean up Mob Gibs, add support to Drone mob
3 Months Ago
Added [KeyProperty] Name to Palette entries
3 Months Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
3 Months Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
3 Months Ago
Added Item Drops to Mob
3 Months Ago
Fix Respawn button broadcasting for everyone
3 Months Ago
Make default temperature for a Biome asset be 0.5 instead of 0
3 Months Ago
Reset block types in the example Biome asset files
3 Months Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
3 Months Ago
Added death and basic "spectating" hud telling you when you can respawn
3 Months Ago
dmg number style changes
3 Months Ago
switched to cubemap fog
3 Months Ago
added ambient_ash fx
3 Months Ago
Make mob gibs a bit more satisfying
3 Months Ago
Fix voxel particle material detection
3 Months Ago
Cheer up the spider :)
3 Months Ago
bring the color ramp down
3 Months Ago
Velocity
3 Months Ago
Move Camera into it's own prefab. Smooth Camera Z
3 Months Ago
Noclip "o"
3 Months Ago
Add VoxelModel.GetVoxel
3 Months Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
3 Months Ago
add rolling fog & metal impact vfx
3 Months Ago
remove temporary mesh assets
3 Months Ago
Muzzle flash on projectile weapons
3 Months Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
3 Months Ago
update resource prefabs
3 Months Ago
Remove scale from vox models and quick nasty phys
3 Months Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
3 Months Ago
import scale on this tree needs to be inches
3 Months Ago
Rotate vox files
3 Months Ago
Fixed bob being fucked at incredibly high framerates
3 Months Ago
Replace with new rocks
3 Months Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
3 Months Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
3 Months Ago
Remove debug log spam
3 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.
3 Months Ago
Make Nametag much more visible
3 Months Ago
Spawn WorldItems higher up so they dont fall through the world
3 Months Ago
Connected Clients can now pickup World Items again
3 Months Ago
mining laser initial push
3 Months Ago
Hotload palette
3 Months Ago
Rusted destroyed vehicles