branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

36 Days Ago
Expose parameter for biasing towards plains or mountains
36 Days Ago
More world tweaking
36 Days Ago
World gen tweaks
36 Days Ago
Rock node / fragment features Hook up some more world features
36 Days Ago
Add texture size to palette
36 Days Ago
Oil stub
36 Days Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
36 Days Ago
Clean up Mob Gibs, add support to Drone mob
36 Days Ago
Added [KeyProperty] Name to Palette entries
36 Days Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
36 Days Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
36 Days Ago
Added Item Drops to Mob
36 Days Ago
Fix Respawn button broadcasting for everyone
36 Days Ago
Make default temperature for a Biome asset be 0.5 instead of 0
36 Days Ago
Reset block types in the example Biome asset files
36 Days Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
36 Days Ago
Added death and basic "spectating" hud telling you when you can respawn
36 Days Ago
dmg number style changes
36 Days Ago
switched to cubemap fog
36 Days Ago
added ambient_ash fx
36 Days Ago
Make mob gibs a bit more satisfying
36 Days Ago
Fix voxel particle material detection
36 Days Ago
Cheer up the spider :)
36 Days Ago
bring the color ramp down
36 Days Ago
Velocity
36 Days Ago
Move Camera into it's own prefab. Smooth Camera Z
36 Days Ago
Noclip "o"
36 Days Ago
Add VoxelModel.GetVoxel
36 Days Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
36 Days Ago
add rolling fog & metal impact vfx
36 Days Ago
remove temporary mesh assets
36 Days Ago
Muzzle flash on projectile weapons
36 Days Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
36 Days Ago
update resource prefabs
36 Days Ago
Remove scale from vox models and quick nasty phys
36 Days Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
36 Days Ago
import scale on this tree needs to be inches
36 Days Ago
Rotate vox files
36 Days Ago
Fixed bob being fucked at incredibly high framerates
36 Days Ago
Replace with new rocks
36 Days Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
36 Days Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
36 Days Ago
Remove debug log spam
36 Days Ago
Rollers deal Contact Damage. Fixed player health not depleting.
36 Days Ago
Make Nametag much more visible
36 Days Ago
Spawn WorldItems higher up so they dont fall through the world
36 Days Ago
Connected Clients can now pickup World Items again
36 Days Ago
mining laser initial push
36 Days Ago
Hotload palette
36 Days Ago
Rusted destroyed vehicles