branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

36 Days Ago
Make palette dirty
36 Days Ago
Simple palette game resource for voxels
36 Days Ago
lookdev-v2 scene
36 Days Ago
Update procgen.scene skybox, fog (from jase)
36 Days Ago
Update sword.fbx
36 Days Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
36 Days Ago
Update .sbproj
36 Days Ago
Work on world
36 Days Ago
Mobs play sound on being hit
36 Days Ago
Make world gen a bit flatter for now Fix destroying voxels on non-host
36 Days Ago
Darker test colors until we have a proper palette
36 Days Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
36 Days Ago
Change smg recipe for now so we can actually make it
36 Days Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
36 Days Ago
Bump up world height to 128
36 Days Ago
Don't bob if in the air
36 Days Ago
Correct bob speeds
36 Days Ago
Hacky voxel modification networking
36 Days Ago
Camera Bob
36 Days Ago
Slimmer nametag
36 Days Ago
Nametag same as vitals Compass uses transparent center texture Vitals uses character name
36 Days Ago
Update fog and sky
36 Days Ago
VoxelWorldGen component, use seed Use new modification stuff for voxel damage
36 Days Ago
Can only MoveOne or Split to slots when the target slot is the same item type
36 Days Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
36 Days Ago
Only drop to world item when dragging if we're over the back panel
36 Days Ago
Post processing Walking
36 Days Ago
Make compass smaller StatUpgradesPanel as part of HUD Tweak stat upgrades / inventory styling (we should probably do a full screen for this)
36 Days Ago
Updated SMG projectile
36 Days Ago
Fix dropping item by dropping out of slot
36 Days Ago
Don't create whole new item when moving one if there's only one to move
36 Days Ago
Item now implements IValid
36 Days Ago
Forgot to rename inventory UI stylesheet
36 Days Ago
Add ItemDragType. Implement moving one item from stack, or splitting stack in half and moving. Drag outside of any slot to drop the item in the world (untested.)
36 Days Ago
More style tweaks
36 Days Ago
Hotbar styling test Vitals UI, shows XP/level (as donut) and health (as progress bar) Compass style tweaks Remove big XP bar Hotbar styling tweaks Move chat top-left, make it less obtrusive
36 Days Ago
Started on voxel networking boilerplate Implement world gen as IModification
36 Days Ago
sword
36 Days Ago
More doc
36 Days Ago
Some extra docs
36 Days Ago
Completely client-auth inventory, remove networking for now. Improve world item pickup to reduce/eliminate possibility of two players picking up the item / duplication.
36 Days Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
36 Days Ago
Prettier drag drop
36 Days Ago
Better slot styling again
36 Days Ago
Hook in effect prefab as well
36 Days Ago
Add sounds to fists, nerf damage a lot
36 Days Ago
Add metal node, metal fragment item
36 Days Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
36 Days Ago
cobblestone_wall vox won't import
36 Days Ago
Remove the random item giver