branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

36 Days Ago
Add fallback weapon (hands) that can resource gather and destroy blocks
36 Days Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
36 Days Ago
Can drop items in inventory
36 Days Ago
Use constant voxel size here
36 Days Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
36 Days Ago
Fix NRE if trying to drag empty slot
36 Days Ago
Bit more resiliance
36 Days Ago
Add dummy item for drag drop
36 Days Ago
Fix item dragging
36 Days Ago
Test move code
36 Days Ago
Basic Player Nametag
36 Days Ago
Inventory drag drop logic
36 Days Ago
Get rid of log
36 Days Ago
Style the slots a little bit
36 Days Ago
Projectiles damage voxel world too
36 Days Ago
smg icon
36 Days Ago
WIP inventory item interaction
36 Days Ago
Make sure neighbouring chunks are marked dirty on voxel edit
36 Days Ago
Update SMG.prefab smg prefab updated with gun
36 Days Ago
assault rifle changes
36 Days Ago
Update collision shape on voxel remove
36 Days Ago
Voxel removal fixes
36 Days Ago
WIP voxel mining
36 Days Ago
Update assault_rifle_color.png
36 Days Ago
texture change assault rifle
37 Days Ago
assault rifle textures
37 Days Ago
metal pile and fragment Merge branch 'main' of sbox-hc2
37 Days Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
37 Days Ago
rock update and rock fragment
37 Days Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
37 Days Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
37 Days Ago
Comment out bindless, we're not ready to expose it in the API
37 Days Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
37 Days Ago
Voxel bindless textures test
37 Days Ago
added robot_shell_a updated terrain_lookdev
37 Days Ago
missilebot
37 Days Ago
Basic Pause Menu (Which is just the Main Menu but slightly different)
37 Days Ago
Fix projectile NRE
37 Days Ago
Fix camera being too high
37 Days Ago
Ducking
37 Days Ago
Added MaxStack to Item Resource. Items with a MaxStack of 1 do not show amount in inventory/hotbar Added `hc2_giveitem` command to give yourself an item (only works in Editor)
37 Days Ago
Reset HoldType when unequipping weapon
37 Days Ago
Whoops forgot to commit this file 💩
37 Days Ago
Added SMG and Sword Weapon Items, converting both to prefabs. Give items to the player on start if they don't have them. Holding the item will equip/unequip the prefabs
37 Days Ago
Added ActiveSlot with mouse wheel/number key inputs. Dispatch ItemEquipEvent/ItemUnequipEvent when changing slots
37 Days Ago
Network resource nodes in procgen.scene
37 Days Ago
Inventory now works on connected clients - Pickups still TryGet Made the resource nodes in mob_testbed networked Remove inventory debug logs Include item_icons/*.png in Resource Files
37 Days Ago
Fixed resources
37 Days Ago
rough rock Merge branch 'main' of sbox-hc2
37 Days Ago
New playtest scene