branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

3 Months Ago
Add fallback weapon (hands) that can resource gather and destroy blocks
3 Months Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
3 Months Ago
Can drop items in inventory
3 Months Ago
Use constant voxel size here
3 Months Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
3 Months Ago
Fix NRE if trying to drag empty slot
3 Months Ago
Bit more resiliance
3 Months Ago
Add dummy item for drag drop
3 Months Ago
Fix item dragging
3 Months Ago
Test move code
3 Months Ago
Basic Player Nametag
3 Months Ago
Inventory drag drop logic
3 Months Ago
Get rid of log
3 Months Ago
Style the slots a little bit
3 Months Ago
Projectiles damage voxel world too
3 Months Ago
smg icon
3 Months Ago
WIP inventory item interaction
3 Months Ago
Make sure neighbouring chunks are marked dirty on voxel edit
3 Months Ago
Update SMG.prefab smg prefab updated with gun
3 Months Ago
assault rifle changes
3 Months Ago
Update collision shape on voxel remove
3 Months Ago
Voxel removal fixes
3 Months Ago
WIP voxel mining
3 Months Ago
Update assault_rifle_color.png
3 Months Ago
texture change assault rifle
3 Months Ago
assault rifle textures
3 Months Ago
metal pile and fragment Merge branch 'main' of sbox-hc2
3 Months Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
3 Months Ago
rock update and rock fragment
3 Months Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
3 Months Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
3 Months Ago
Comment out bindless, we're not ready to expose it in the API
3 Months Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
3 Months Ago
Voxel bindless textures test
3 Months Ago
added robot_shell_a updated terrain_lookdev
3 Months Ago
missilebot
3 Months Ago
Basic Pause Menu (Which is just the Main Menu but slightly different)
3 Months Ago
Fix projectile NRE
3 Months Ago
Fix camera being too high
3 Months Ago
Ducking
3 Months Ago
Added MaxStack to Item Resource. Items with a MaxStack of 1 do not show amount in inventory/hotbar Added `hc2_giveitem` command to give yourself an item (only works in Editor)
3 Months Ago
Reset HoldType when unequipping weapon
3 Months Ago
Whoops forgot to commit this file 💩
3 Months Ago
Added SMG and Sword Weapon Items, converting both to prefabs. Give items to the player on start if they don't have them. Holding the item will equip/unequip the prefabs
3 Months Ago
Added ActiveSlot with mouse wheel/number key inputs. Dispatch ItemEquipEvent/ItemUnequipEvent when changing slots
3 Months Ago
Network resource nodes in procgen.scene
3 Months Ago
Inventory now works on connected clients - Pickups still TryGet Made the resource nodes in mob_testbed networked Remove inventory debug logs Include item_icons/*.png in Resource Files
3 Months Ago
Fixed resources
3 Months Ago
rough rock Merge branch 'main' of sbox-hc2
3 Months Ago
New playtest scene