reposbox-hc2cancel

524 Commits over 0 Days - ∞cph!

4 Months Ago
adjusted tree hitbox
4 Months Ago
tree adjustment
4 Months Ago
multiple trees Merge branch 'main' of sbox-hc2
4 Months Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
4 Months Ago
Block health working Every hit does 1 damage for now
4 Months Ago
Fix possible NRE in drone chase graph Starting on block health
4 Months Ago
Get rid of hardcoded gradient
4 Months Ago
NetworkSpawn persistence-created prefabs
4 Months Ago
corrected robot_shell_a colors + scale
4 Months Ago
Add [JsonIgnore, Hide] to BlockToIndex
4 Months Ago
Remove AllowedTools in favor of a GatherSourceKind (MaterialKind) on the Block defintion. Remove MinimumEffectiveness from the defintion too as it'll be unused in Zik's damage system
4 Months Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
4 Months Ago
bothy update Merge branch 'main' of sbox-hc2
4 Months Ago
added watertank
4 Months Ago
updated cobblestone wall
4 Months Ago
Player death effect now spawns particles in bounds instead of from one spot
4 Months Ago
Spear uses ammo
4 Months Ago
Fix VoxelParticles errors
4 Months Ago
Water slows player down
4 Months Ago
Fix WorldItems falling through the world (my bad)
4 Months Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
4 Months Ago
update signal_pylon colors
4 Months Ago
Set the current save id and name when loading it
4 Months Ago
added signal_pylon asset
4 Months Ago
Actually get the world ref in worldspage
4 Months Ago
Play lower-pitched damage sound on gib destroy
4 Months Ago
Fix loading voxels from a save
4 Months Ago
Add text-overflow: elipsis to crafting entries Put ammo items in their own category
4 Months Ago
WIP saving world from pause menu
4 Months Ago
Added Projectile Weapon Ammo. Added CraftingYield to ItemAsset (So one metal piece can yield 4 ammo)
4 Months Ago
Added Block types. Update to use Block references. Added Palette.GetBlockIndex( Block ). Blocks can define tags, a name, max health and breakable settings / damage scales - @Metapyziks will implement health / block damage with this stuff
4 Months Ago
Add some logging.
4 Months Ago
Hook in process of loading in your selected world
4 Months Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested
4 Months Ago
rusted vehicle assets
4 Months Ago
tree and bothy adjustments Tree texture adjusted to be more wood coloured and moved it down in prefab so more of the roots are in the ground Merge branch 'main' of sbox-hc2
4 Months Ago
Add new worlds page to UI, list out saved worlds
4 Months Ago
Some prep for picking world save file to load in menu system
4 Months Ago
Fix VoxelModel.DrawGizmos
4 Months Ago
Implement SaveWorldState
4 Months Ago
Change item icon render
4 Months Ago
Add temporary workaround for not being able to access PrefabInstanceSource for already-broken prefabs
4 Months Ago
Better cheap water
4 Months Ago
Spear weapon
4 Months Ago
added rock_scatter meshes
4 Months Ago
WIP world persistence
4 Months Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
4 Months Ago
Stone weapons
4 Months Ago
Stone tools
4 Months Ago
Spawn props on clients too, only network prefabs with NetworkMode.Object