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524 Commits over 0 Days - ∞cph!

4 Months Ago
Expose parameter for biasing towards plains or mountains
4 Months Ago
More world tweaking
4 Months Ago
World gen tweaks
4 Months Ago
Rock node / fragment features Hook up some more world features
4 Months Ago
Add texture size to palette
4 Months Ago
Oil stub
4 Months Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
4 Months Ago
Clean up Mob Gibs, add support to Drone mob
4 Months Ago
Added [KeyProperty] Name to Palette entries
4 Months Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
4 Months Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
4 Months Ago
Added Item Drops to Mob
4 Months Ago
Fix Respawn button broadcasting for everyone
4 Months Ago
Make default temperature for a Biome asset be 0.5 instead of 0
4 Months Ago
Reset block types in the example Biome asset files
4 Months Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
4 Months Ago
Added death and basic "spectating" hud telling you when you can respawn
4 Months Ago
dmg number style changes
4 Months Ago
switched to cubemap fog
4 Months Ago
added ambient_ash fx
4 Months Ago
Make mob gibs a bit more satisfying
4 Months Ago
Fix voxel particle material detection
4 Months Ago
Cheer up the spider :)
4 Months Ago
bring the color ramp down
4 Months Ago
Velocity
4 Months Ago
Move Camera into it's own prefab. Smooth Camera Z
4 Months Ago
Noclip "o"
4 Months Ago
Add VoxelModel.GetVoxel
4 Months Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
4 Months Ago
add rolling fog & metal impact vfx
4 Months Ago
remove temporary mesh assets
4 Months Ago
Muzzle flash on projectile weapons
4 Months Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
4 Months Ago
update resource prefabs
4 Months Ago
Remove scale from vox models and quick nasty phys
4 Months Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
4 Months Ago
import scale on this tree needs to be inches
4 Months Ago
Rotate vox files
4 Months Ago
Fixed bob being fucked at incredibly high framerates
4 Months Ago
Replace with new rocks
4 Months Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
4 Months Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
4 Months Ago
Remove debug log spam
4 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.
4 Months Ago
Make Nametag much more visible
4 Months Ago
Spawn WorldItems higher up so they dont fall through the world
4 Months Ago
Connected Clients can now pickup World Items again
4 Months Ago
mining laser initial push
4 Months Ago
Hotload palette
4 Months Ago
Rusted destroyed vehicles