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524 Commits over 0 Days - ∞cph!

3 Months Ago
Make palette dirty
3 Months Ago
Simple palette game resource for voxels
3 Months Ago
lookdev-v2 scene
3 Months Ago
Update procgen.scene skybox, fog (from jase)
3 Months Ago
Update sword.fbx
3 Months Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
3 Months Ago
Update .sbproj
3 Months Ago
Work on world
3 Months Ago
Mobs play sound on being hit
3 Months Ago
Make world gen a bit flatter for now Fix destroying voxels on non-host
3 Months Ago
Darker test colors until we have a proper palette
3 Months Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
3 Months Ago
Change smg recipe for now so we can actually make it
3 Months Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
3 Months Ago
Bump up world height to 128
3 Months Ago
Don't bob if in the air
3 Months Ago
Correct bob speeds
3 Months Ago
Hacky voxel modification networking
3 Months Ago
Camera Bob
3 Months Ago
Slimmer nametag
3 Months Ago
Nametag same as vitals Compass uses transparent center texture Vitals uses character name
3 Months Ago
Update fog and sky
3 Months Ago
VoxelWorldGen component, use seed Use new modification stuff for voxel damage
3 Months Ago
Can only MoveOne or Split to slots when the target slot is the same item type
3 Months Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
3 Months Ago
Only drop to world item when dragging if we're over the back panel
3 Months Ago
Post processing Walking
3 Months Ago
Make compass smaller StatUpgradesPanel as part of HUD Tweak stat upgrades / inventory styling (we should probably do a full screen for this)
3 Months Ago
Updated SMG projectile
3 Months Ago
Fix dropping item by dropping out of slot
3 Months Ago
Don't create whole new item when moving one if there's only one to move
3 Months Ago
Item now implements IValid
3 Months Ago
Forgot to rename inventory UI stylesheet
3 Months Ago
Add ItemDragType. Implement moving one item from stack, or splitting stack in half and moving. Drag outside of any slot to drop the item in the world (untested.)
3 Months Ago
More style tweaks
3 Months Ago
Hotbar styling test Vitals UI, shows XP/level (as donut) and health (as progress bar) Compass style tweaks Remove big XP bar Hotbar styling tweaks Move chat top-left, make it less obtrusive
3 Months Ago
Started on voxel networking boilerplate Implement world gen as IModification
3 Months Ago
sword
3 Months Ago
More doc
3 Months Ago
Some extra docs
3 Months Ago
Completely client-auth inventory, remove networking for now. Improve world item pickup to reduce/eliminate possibility of two players picking up the item / duplication.
3 Months Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
3 Months Ago
Prettier drag drop
3 Months Ago
Better slot styling again
3 Months Ago
Hook in effect prefab as well
3 Months Ago
Add sounds to fists, nerf damage a lot
3 Months Ago
Add metal node, metal fragment item
3 Months Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
3 Months Ago
cobblestone_wall vox won't import
3 Months Ago
Remove the random item giver