reposbox-hc2cancel

524 Commits over 0 Days - ∞cph!

37 Days Ago
Wander component to help simplify mob state machines Use wander component in roller Make sure mobs are networked Roller should charge a bit beyond the target
37 Days Ago
Import HC1 water
37 Days Ago
More UI styling No Toast
37 Days Ago
Destroy voxel model on component destroy
37 Days Ago
Roller Update
37 Days Ago
Generate mesh collision for chunk mesh
37 Days Ago
Replace tree branch with tom's new model
37 Days Ago
branch Merge branch 'main' of sbox-hc2
37 Days Ago
Add depletion stages to rock node
37 Days Ago
terrain heightmap+splat
37 Days Ago
Add rock node, rock item
37 Days Ago
Inventory Saves/Loads with Selected Character. Replaced GiveItem with TryGiveItem. Added OverflowContainer Add Inventory separate from Hotbar. Giving items to the Hotbar will overflow to the Inventory (and vice versa). Can view inventory in TAB Menu Inventory HUD slots update properly. Other inventory fixes IsValid check for Local Player on Compass so there aren't errors on first load
37 Days Ago
Add item icon editor, tree node, tree branch item (pending model)
37 Days Ago
Style tweak (oops)
37 Days Ago
Basic compass
37 Days Ago
Tree and dead tree Merge branch 'main' of sbox-hc2
37 Days Ago
Spawn world item over network
37 Days Ago
recompile player mat
37 Days Ago
Better world placement for node-created items Removed ruby animgraph, use code to spin world items around
37 Days Ago
Emission Mask
37 Days Ago
Add Wheel component for new roller model
37 Days Ago
Add Rollerball component for the rollers https://files.facepunch.com/ziks/2024-08-13/sbox-dev_VQidCjB8ib.mp4
37 Days Ago
Make ruby opaque for now
37 Days Ago
Get rid of some logging
37 Days Ago
Don't destroy the world item if we can't insert it into our inventory
37 Days Ago
Inventory Refactored to no longer use GameObjects/Components Add item stacking Minor fix post-rebase
37 Days Ago
Add WorldItem, resource node drops items on the ground, collide with world item to pick it up
37 Days Ago
pixel shader adjust
37 Days Ago
Give gem a world model
37 Days Ago
Voxel models can have their own palette using a structured buffer
37 Days Ago
Resource node depletion visuals, regeneration
37 Days Ago
Placeholder resource node
37 Days Ago
Use arrays for the voxel normals in shader
37 Days Ago
Can collect items from resource nodes
37 Days Ago
Implement GetWeaponEffectiveness
37 Days Ago
ResourceNode component
37 Days Ago
Tweak leggy gait Update libstates Add ResourceGatherer weapon component Drone has damage numbers WIP wander helper component
37 Days Ago
assault rifle model
37 Days Ago
Instead of booting to Main Menu when no selected Character, open Character Select Modal. Only spawn Player once a character is selected.
37 Days Ago
Limit leggy turning speed
37 Days Ago
Started on leggy lad Leg component with some janky IK
37 Days Ago
player texture update
37 Days Ago
Just rotate the character always for now
37 Days Ago
Make the footstep component play on SkinnedModelRenderer.OnFootstepEvent instead of arbitrary timer
37 Days Ago
Add a few sounds for weapons, melee weapons have a delayed swing Adjust attack range for Sword
37 Days Ago
standing stones Merge branch 'main' of sbox-hc2 bothy Merge branch 'main' of sbox-hc2
37 Days Ago
Bonemerge character mesh onto an invisible citizen
37 Days Ago
pixel shader
37 Days Ago
Better trace trajectory for melee weapons
37 Days Ago
Player Temp Push