238 Commits over 640 Days - 0.02cph!
Ignore triggers on traces
updated _c's
Comment out blood drip for now
Made some fix ups to materials for Hidden
Lerp local eye position when ducking
Update For Pain
Update For Pain
Updated Hud class to razor
Upgraded to Razor (cheating a bit for now)
Remove dependency on BaseCarriable
Hacky fix for nameplates for now
Fix some post processing errors
Fix up Hidden to completely remove reliance on obsolete Sandbox.Player and BasePlayerController stuff
Set life state when making a spectator
Recompile explosion blood
Fixed up Hidden (mostly) for pain
Backwards compat (for now)
Use new FinalLayoutChildren overload
Merge pull request #10 from Facepunch/custom-client-input
Use new FinalLayoutChildren overload
Use new FinalLayoutChildren overload
Comment out post processing stuff (learn how it works now later). Fix pistol hold type. Update to use new input stuff.
ActiveChildInput
Bot rotation
Some PP upgrades
Health vignette fix
Add color overlay via CSS and vignette for Hidden
Update for new hitbox tags
Use BoneIndex for ragdoll force
Merge pull request #9 from Facepunch/custom-client-input
Hidden Fixes + Changes
Use BoneIndex for ragdoll force
Update for new hitbox tags
Add color overlay via CSS and vignette for Hidden
Comment out post processing stuff (learn how it works now later). Fix pistol hold type. Update to use new input stuff.
Added descriptions to game settings
Fix issues with legs not setting clothing from children initially
Added the health-based blood drip for IRIS players
Remove OnSecond async task
Potentially fix odd bug
Add static list for blood particles, clear them all on round start
Merge branch 'main' of sbox-hidden
Only Destroy blood when we say
Reduce the decal splatter count
Add Blood Splatter decal definition
Add large blood impact to flesh eating
Create a puddle of blood below a ragdoll a few seconds after it's been spawned
Fix weapon flashlight usable for Hidden
Fix Hidden seeing IRIS radio commands. Started implementing gore effects
Fixed the shotgun reload anim + added sounds
Modified reload time of shotgun
Ammo hud style tweaks
Merge branch 'main' of sbox-hidden
Attachment point + animgraph update for grenade
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.