reposbox-hiddencancel

39 Commits over 0 Days - ∞cph!

1 Hour Ago
Added a custom VoiceList and VoiceEntry themed for the gamemode and don't show voice entries for The Hidden so they can whisper things to you
comment
1 Hour Ago
Accidentally made players the Brawler class by default
comment
2 Hours Ago
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
comment
5 Hours Ago
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
comment
Today
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
comment
Yesterday
Added dry fire sounds
comment
Yesterday
Fixed ServerVar usage I was accidentally changing the name at the end... implemented a Friendly Fire server option (on by default)
comment
Yesterday
Don't play a sound when the player fails to use something Change the colors of the weapon selection UI until a custom one is implemented Parameterized stamina loss and gain
comment
Yesterday
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons
comment
Yesterday
Updated the Stats screen to look less bad, but it still needs properly designing
comment
Yesterday
Added pain sounds for I.R.I.S. and The Hidden and added Fall Damage for I.R.I.S.
comment
Yesterday
Removed [Net] attribute from the Ragdoll property on Player
comment
Yesterday
You now pickup and stick corpses with Use, added a dedicated PlayerCorpse entity (server-side), updated SpectateCamera to spectate a death position, copied and tidied up WalkController to CustomWalkController (for now) and The Hidden now leaps properly with stamina instead of using gravity, pressing Jump will remove you from a wall instead of Right-Click
comment
2 Days Ago
Reduce the force that is applied to a player when attacked with a knife
comment
2 Days Ago
Make ragdolls server-side and allow The Hidden to pickup dead players and stick them to things (experimental)
comment
2 Days Ago
Implemented a placeholder for the Flashlight Battery HUD, and implemented Stamina and its HUD element. Stamina currently applied to I.R.I.S. sprinting but isn't implemented for The Hidden's jump yet
comment
2 Days Ago
Fixed an issue where sometimes I.R.I.S. players would spawn naked
comment
2 Days Ago
The radar and abilities HUDs will correctly hide and show themselves now, and The Hidden will fade out the further away they are from you but become much more visible if they are really close
comment
2 Days Ago
Added a radar for I.R.I.S. with a placeholder radar texture and skeleton code for flashlight support
comment
5 Days Ago
Added a statistics screen when the game is over and fixed a prediction issue with The Hidden clinging to walls
comment
5 Days Ago
Ensure that players return to the lobby round when there aren't enough players, and increased visibility of The Hidden as a placeholder for a heatwave effect
comment
5 Days Ago
Missed CSS for hiding vitals when dead
comment
5 Days Ago
Updated to new StyleSheet load system, added GetTeamPlayers method, added Spectator mode when players have died, hide vitals when dead, added test sliding code (experimental)
comment
6 Days Ago
Teams no longer need to be networked as entities and new players receive other players teams correctly. This uses a temporarily hacky method for detecting when a player's team index has changed
comment
6 Days Ago
Added HUD changing dynamically based on team, fixed various UI issues, added custom nameplate code, tidied up some round flow and allow movement in the lobby
comment
6 Days Ago
Temporarily re-enabled suicide and fixed an NRE in OnPlayerStart
comment
6 Days Ago
Oops, fixed the knife sound not playing when swiping
comment
6 Days Ago
Added an ability system and Sense and Scream abilities for The Hidden with UI
comment
7 Days Ago
Added some knife sounds, made The Hidden... hidden, just using RenderAlpha for now and hide ammo display when using a melee weapon
comment
7 Days Ago
Fixed Bone Knife world model and use TimeSpan now that I can
comment
7 Days Ago
Added melee weapon support and imported Bone Knife viewmodel
comment
7 Days Ago
The Hidden can stick to walls with right-click and jump from them with the same button, prevented noclip and kill commands during gameplay, and optimized the interval task
comment
8 Days Ago
Added `hdn_min_players` server variable, properly assign a single Hidden player when the game starts, and named the combat team authentically
comment
8 Days Ago
Refactored the round system to use NetworkClass as a base so that it can be easily replicated to clients
comment
8 Days Ago
Fixed exception and added README description
comment
8 Days Ago
Added placeholder UI components and fixed issues with round end times
comment
8 Days Ago
First pass at a timed round system with placeholder rounds for game flow
comment
8 Days Ago
Added a rudimentary team system
comment
8 Days Ago
Initial commit
comment2 Comments