reposbox-hiddencancel

251 Commits over 821 Days - 0.01cph!

2 Years Ago
Remove OnSecond async task Potentially fix odd bug Add static list for blood particles, clear them all on round start Merge branch 'main' of sbox-hidden
2 Years Ago
Only Destroy blood when we say
2 Years Ago
Reduce the decal splatter count
2 Years Ago
Add Blood Splatter decal definition Add large blood impact to flesh eating Create a puddle of blood below a ragdoll a few seconds after it's been spawned Fix weapon flashlight usable for Hidden Fix Hidden seeing IRIS radio commands. Started implementing gore effects
2 Years Ago
Fixed the shotgun reload anim + added sounds
2 Years Ago
Blood Particles
2 Years Ago
Tweaked again
2 Years Ago
Modified reload time of shotgun
2 Years Ago
Cleanup + update gamelib
2 Years Ago
Some fixes
2 Years Ago
Ammo hud style tweaks Merge branch 'main' of sbox-hidden
2 Years Ago
Attachment point + animgraph update for grenade
2 Years Ago
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
2 Years Ago
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little Delay throwing the pipe bomb until after the attack animation has played
2 Years Ago
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden. Merge branch 'main' of sbox-hidden
2 Years Ago
Slightly better grenade anim
2 Years Ago
Use new model for grenade
2 Years Ago
Grenade viewmodel Grenade worldmodel
2 Years Ago
Oops
2 Years Ago
Hide legs when dead
2 Years Ago
Automatically play radio sounds sometimes based on context
2 Years Ago
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending. Merge branch 'main' of sbox-hidden
2 Years Ago
Radio voice lines
2 Years Ago
Use LINQ for Game.GetTeamPlayers<T>()
2 Years Ago
Use change callbacks for player team index
2 Years Ago
Destroy FlashEffect on player leave
2 Years Ago
Changed radio prefix
2 Years Ago
Added Proximity Distance and Proximity Sound to RadioCommandResource
2 Years Ago
Added radio command implementation with *.radio asset files Merge branch 'main' of sbox-hidden
2 Years Ago
F1 Reload Sounds
2 Years Ago
Use RealTime.Delta to update legs
2 Years Ago
Added recoil to all guns Merge branch 'main' of sbox-hidden
2 Years Ago
added voicelines
2 Years Ago
Add some legs
2 Years Ago
Set IsReloading to false on ActiveEnd
2 Years Ago
Some cleanup
2 Years Ago
Random player outfits Added flashlight effect
2 Years Ago
Walk input
2 Years Ago
Chat history
2 Years Ago
Bullet Decals
2 Years Ago
Let players leap from place to place if they have enough stamina
2 Years Ago
Increased melee trace radius
2 Years Ago
Added feed sound, knife swipes, pigstick whisper
2 Years Ago
Fixed impact effects and decals for the knife
2 Years Ago
Only feed if less than 100 HP
2 Years Ago
When a corpse has been fed on too much, turn its skin blue
2 Years Ago
The Hidden can feed on a corpse to regain health up to 4 times per corpse
2 Years Ago
Added Scale Hidden Damage Game Setting (def: 0.5) Disallow IRIS from picking stuff up. Increased knife basic damage. Don't show CCTV hud for Hidden when they die. Ensure primary weapons are in primary slots. Disallow chatting or voice when dead. Hidden now always sprints, can jump normally, and the shift key will leap and - if held down - stick to walls until stamina is drained or shift is released. Merge branch 'main' of sbox-hidden
2 Years Ago
viewmodel tilt when ducking
2 Years Ago
Up shotgun spread and dmg