reposbox-hiddencancel

251 Commits over 821 Days - 0.01cph!

1 Year Ago
Remove OnSecond async task Potentially fix odd bug Add static list for blood particles, clear them all on round start Merge branch 'main' of sbox-hidden
1 Year Ago
Only Destroy blood when we say
1 Year Ago
Reduce the decal splatter count
1 Year Ago
Add Blood Splatter decal definition Add large blood impact to flesh eating Create a puddle of blood below a ragdoll a few seconds after it's been spawned Fix weapon flashlight usable for Hidden Fix Hidden seeing IRIS radio commands. Started implementing gore effects
1 Year Ago
Fixed the shotgun reload anim + added sounds
1 Year Ago
Blood Particles
1 Year Ago
Tweaked again
1 Year Ago
Modified reload time of shotgun
1 Year Ago
Cleanup + update gamelib
1 Year Ago
Some fixes
1 Year Ago
Ammo hud style tweaks Merge branch 'main' of sbox-hidden
1 Year Ago
Attachment point + animgraph update for grenade
1 Year Ago
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
1 Year Ago
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little Delay throwing the pipe bomb until after the attack animation has played
1 Year Ago
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden. Merge branch 'main' of sbox-hidden
1 Year Ago
Slightly better grenade anim
1 Year Ago
Use new model for grenade
1 Year Ago
Grenade viewmodel Grenade worldmodel
1 Year Ago
Oops
1 Year Ago
Hide legs when dead
1 Year Ago
Automatically play radio sounds sometimes based on context
1 Year Ago
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending. Merge branch 'main' of sbox-hidden
1 Year Ago
Radio voice lines
1 Year Ago
Use LINQ for Game.GetTeamPlayers<T>()
1 Year Ago
Use change callbacks for player team index
1 Year Ago
Destroy FlashEffect on player leave
1 Year Ago
Changed radio prefix
1 Year Ago
Added Proximity Distance and Proximity Sound to RadioCommandResource
1 Year Ago
Added radio command implementation with *.radio asset files Merge branch 'main' of sbox-hidden
1 Year Ago
F1 Reload Sounds
1 Year Ago
Use RealTime.Delta to update legs
1 Year Ago
Added recoil to all guns Merge branch 'main' of sbox-hidden
1 Year Ago
added voicelines
1 Year Ago
Add some legs
1 Year Ago
Set IsReloading to false on ActiveEnd
1 Year Ago
Some cleanup
1 Year Ago
Random player outfits Added flashlight effect
1 Year Ago
Walk input
1 Year Ago
Chat history
1 Year Ago
Bullet Decals
1 Year Ago
Let players leap from place to place if they have enough stamina
1 Year Ago
Increased melee trace radius
1 Year Ago
Added feed sound, knife swipes, pigstick whisper
1 Year Ago
Fixed impact effects and decals for the knife
1 Year Ago
Only feed if less than 100 HP
1 Year Ago
When a corpse has been fed on too much, turn its skin blue
1 Year Ago
The Hidden can feed on a corpse to regain health up to 4 times per corpse
1 Year Ago
Added Scale Hidden Damage Game Setting (def: 0.5) Disallow IRIS from picking stuff up. Increased knife basic damage. Don't show CCTV hud for Hidden when they die. Ensure primary weapons are in primary slots. Disallow chatting or voice when dead. Hidden now always sprints, can jump normally, and the shift key will leap and - if held down - stick to walls until stamina is drained or shift is released. Merge branch 'main' of sbox-hidden
1 Year Ago
viewmodel tilt when ducking
1 Year Ago
Up shotgun spread and dmg