251 Commits over 821 Days - 0.01cph!
Doubled the range of the flashlight
Unused
Added post processing effects for both Hidden and I.R.I.S.
Added new weapon list. Added projectile weapon support. Added new weapon base. Changed vitals hud to simplify it. Fixed ammo hud. Added VM sway. Clean up.
Some fixes to Hidden and use a material override for Hidden (but it doesn't work yet)
Fixed Compile Errors (Reupload)
Updated Laser and sense particles
Disabled pickup ragdolls for now
Fixed compile errors (Playable again)
Issue with picking up ragdolls still.
Fix deprecated things
Fix all issues arising from things that had been deprecated
Includes a scoreboard rewrite using modern templating
Merge pull request #6 from Oppossome/main
Fix deprecated things
Fixed all obsolete / deprecated methods and The Hidden is working again
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
Updated to latest net changes
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day
Merge branch 'main' of sbox-hidden into main
fix crash on low ammo death
Vitals styling
Low ammo colour
Compiled sound event files
Sound source files
Merge branch 'main' of sbox-hidden into main
Moved all content to root
Radar, Hud, and Scoreboard
Fix Particles.Destroy typo
Improved the Sense particle system
Added proper particles for the Sense ability that ignore z-buffer
Cleaning up RoundInfo
Ammo menu
radar styles and round info styles
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning
Fixed merge issue
Styling abilities bar for the Hidden
Started moving new UI designs into the project
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
The flashlight is now properly predicted
Added view and world flashlights which now work properly
Improved the light flicker system
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
Show the loading screen if the player is a spectator but has an invalid spectator target
ClassLibrary -> Library
Merge branch 'main' of sbox-hidden into main
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
OnRemove no longer exists
Removed OwnerRpc
Merge branch 'main' of sbox-hidden into main
Updated weapon code to remove redundant `owner` param from methods
Merge branch 'main' of sbox-hidden into main