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785 Commits over 730 Days - 0.04cph!

6 Months Ago
Fixed heavy walking sounds Just position crosshair at screen center instead of funny business Fix deployable hud labels having bg. Fixed claymore mine laser Reload indicator with help from css guru @xezno Typo
6 Months Ago
Add return button, when in-game use neutral colors because cant access actual team yet
6 Months Ago
Menu video + team tweaks
6 Months Ago
Fixed create game modal not using game filter Create a menu scene panel and add hovering player Tweak rotation on the menu - trail particles a bit odd Tweak menu style a bit for now Remove ActivePage and just use FrontPage, update it Loading panel style tweaks Backdrop filter Remove settings in-game + set random seed so team color is different Use different seed Oops need to add menu resources Add Game.InGame for buildhash so updates immediately
6 Months Ago
Add menu to resource
6 Months Ago
Interpolate post processing effects. Add PP for stealth
6 Months Ago
Lower grav on sticky proj
6 Months Ago
Pattern matching
6 Months Ago
Play sound when picking up ammo and increase fade distance Added Suicide (hold) button for switching class mid-life. Can do this once every 30 seconds. Fixes #66 Upgrade Hud clarity changes Add test menu. Increase max sp[eed of all loadouts. Add special destroyer explosion sound. All bouncing projectiles use bounce sounds,. Remove melee functionality for now.
6 Months Ago
Light Turrets don't require power (engineer buff). Fixed Damage vs Heavy upgrade not actually working. Fixes #65
6 Months Ago
Increased dB scale of explosion sound (replace this sound later it sucks.) Boomer inherits velocity more. Barage, Cluster and Boomer all have increased projectile speeds. Fixes #67
6 Months Ago
Change ammo icon pulse speed and HUD offset
6 Months Ago
Add test generator destroyed sound Remove test sound Actually throw the flag instead of dropping it and use view angles. Fixes #76 Engineer generator repair rate is 5x faster. Fixes #72 Generator auto-repair timer reduced by half. Fixes #71 Added ammo pickup system. When players die they drop a percentage of the weapons ammo as a pickup.
6 Months Ago
When showing generator under attack use infinity for MinMaxDistanceAlpha
6 Months Ago
When a generator is attacked, periodically show that team a notification and update its UI icon to pulse and change icon. Fixes #73
7 Months Ago
Update all obsoletes and run a trace to ensure dropped flag doesn't clip through anything
7 Months Ago
Make the award UI far less obnoxious and fit a little better with the general UI Fix vertical position of Station List Fix alignment of Station Hud markers Smaller flag indicator When flag is carried by a player, put it higher up so it doesn't obscure them as much. Make flag hit playerclip, solid, world when falling Reset death count on match end, fixes #62 Half the damage of the Longshot, headshot will do 700, anywhere else 350 Added a system where loadouts can determine availability in % based on players on the server. Players can't select a loadout if there's too many people with it. Fixes #63 Added proper binds for Melee, Spot, Drop, and Ability
7 Months Ago
Only add RoundScore is RootPanel is valid (something else must be up here...) Safety checks for ToastList instance Don't make newly joining players a spectator :sob: RespawnScreen safety Respawn player properly on join in PlayRound GiveLoadout<T> initializes the loadout properly Remove pending open mode
7 Months Ago
Only update team classes if the root panel has been created Check if Station Screen instance is null for RPCs it may have not been created yet Check if Post Processing has been created in frame event first - it seems this can be called before ClientSpawn
7 Months Ago
full Compiled Dune
7 Months Ago
Fully update Dune map
7 Months Ago
Fix potential NRE when opening Station Screen
8 Months Ago
Launch config, fix assert in OnNewModel when re-loading an animgraph from disk
8 Months Ago
Set LastSkiPosition Replace .addon
8 Months Ago
Added stats for Tokens Earned, Kills, Flags Captured, Flags Returned, Total Ski Distance
8 Months Ago
Keep glute helper
8 Months Ago
Fixed animated legs (keep additional bones)
8 Months Ago
Prevent pickup flag for 1s after drop. Victory screen tweaks.
8 Months Ago
Pulsar will do 25% less damage to its owner - ez speed boost
8 Months Ago
Award re-style
8 Months Ago
Add Accuracy to Turret Asset. Various UI fixes.
8 Months Ago
Fixed all the materials finally (thanks Louie!!!)
8 Months Ago
Don't include any csproj
8 Months Ago
Razor changes for IDE, untrack csproj
8 Months Ago
Recompile materials maybe that'll help... remove +iv_ from tips
9 Months Ago
Use @ChildContent because it should be
9 Months Ago
Fixed resource list, use ChildContent, refs broken atm
11 Months Ago
Added missing animgraphs for all weps
11 Months Ago
Use GetButtonOrigin
11 Months Ago
Update for Input Actions
11 Months Ago
Fix compile error
11 Months Ago
Add EntityReference test class
11 Months Ago
Don't re-create the entire hud every fullupdate. Fix outposts duplicating on a fullupdate. Fixed legs not deleting on a fullupdate.
11 Months Ago
Recompile mats and models (fixes constant compile)
12 Months Ago
Added point scale options
12 Months Ago
Use sceneobjects because its much much faster + dist to line
12 Months Ago
Added cube option Cleanup
12 Months Ago
Fill time
12 Months Ago
Test 1
1 Year Ago
Forgot to update model