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785 Commits over 730 Days - 0.04cph!

3 Years Ago
Fixed generic.bullet1 sound being 2D
3 Years Ago
Have Blaster inherit 50% velocity
3 Years Ago
Increase Longshot force
3 Years Ago
Added BulletsPerFire
3 Years Ago
Buffed the Shotblast
3 Years Ago
Don't show dots past their fade distance Buffed the Longshot
3 Years Ago
Fixed random seed for weapons
3 Years Ago
added .los to ignore
3 Years Ago
Added Maps + Prefabs back
3 Years Ago
Removed others Track vmap and vpk for LFS
3 Years Ago
Removed vmap and vpks
3 Years Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
3 Years Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
3 Years Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
3 Years Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
3 Years Ago
Test
3 Years Ago
Appropriately set team colors on nameplates
3 Years Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
3 Years Ago
Added 50% velocity inheritance to most projectile weapons
3 Years Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
3 Years Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
3 Years Ago
Added occasional tips that will appear in the chat box
3 Years Ago
Padding
3 Years Ago
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
3 Years Ago
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
3 Years Ago
Radar Jammer drains energy half as fast
3 Years Ago
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
3 Years Ago
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
3 Years Ago
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
3 Years Ago
Implemented Cluster behavior
3 Years Ago
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
3 Years Ago
Use Box.Rect.Size
3 Years Ago
Automatically lower sensitivity when scoped
3 Years Ago
Slightly better scope but needs work
3 Years Ago
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
3 Years Ago
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky Merge branch 'main' of sbox-hover
3 Years Ago
Added depth fade to majority of particles + adjustments
3 Years Ago
Only default to weapons you have selected already if you are that loadout
3 Years Ago
Update release script to exclude png files in materials/ and models/
3 Years Ago
Use semiautomatic crosshair type for the Carbine
3 Years Ago
Fixed being able to repair the enemy generator
3 Years Ago
Fixed missing SCSS import
3 Years Ago
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.
3 Years Ago
Take the player out of stealth for a second if they get damaged
3 Years Ago
Set render color on player's jetpack
3 Years Ago
Added previous and next buttons to the Station Screen loadouts Merge branch 'main' of sbox-hover
3 Years Ago
Updated Jetpack materials Merge branch 'main' of sbox-hover
3 Years Ago
Updated to use Burst and Carbine particle effects
3 Years Ago
Added Sticky grenade launcher. Added Carbine. Added Burst. Added Light Saboteur class. Added Stealth Camo. Added active ability system using Equipment and related HUD items. Added Medium Infantry loadout. Merge branch 'main' of sbox-hover
3 Years Ago
Adjusted Explosion particle Added Burst gun particles Added Carbine gun particles