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785 Commits over 730 Days - 0.04cph!

3 Years Ago
Updated Dune map
3 Years Ago
Added Sticky weapon particles
3 Years Ago
Updated temp models to use old material
3 Years Ago
Updated Dune map terrain
3 Years Ago
Fixed styling on World Generator Hud
3 Years Ago
Adjusted Speed on projectile particles Merge branch 'main' of sbox-hover
3 Years Ago
Damage Shader + Generator Implementation
3 Years Ago
Decrease damage of Light Turret, increase Spread and give its own fire sound
3 Years Ago
Updated radar sensor model and fixed deployer not being set
3 Years Ago
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector. Merge branch 'main' of sbox-hover
3 Years Ago
Adjusted speed on projectile on turret and sideman
3 Years Ago
Adjusted sideman and deploy turret particle
3 Years Ago
Radar Sensor temp model
3 Years Ago
Made more stuff configurable and added JetpackScale to MoveController Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade. Merge branch 'main' of sbox-hover
3 Years Ago
Deployable Turret Particles
3 Years Ago
Deployable Turret temp model Merge branch 'main' of sbox-hover
3 Years Ago
Added the Radar Jammer equipment alternative for the Light Assault loadout
3 Years Ago
Play the generator attacked particle once when a generator dependency is powered down (for now)
3 Years Ago
Make sure things compile before you commit them
3 Years Ago
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
3 Years Ago
Moved generator announcer sound handling to PlayRound
3 Years Ago
Added all announcer sounds
3 Years Ago
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
3 Years Ago
Transition the scale of vitals text when it has changed recently
3 Years Ago
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
3 Years Ago
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
3 Years Ago
Updated Dune map
3 Years Ago
Updated Dune map
3 Years Ago
Changed how weapon slots are handled now for primary and secondary
3 Years Ago
Let Heavy Assault choose between Blaster and Shotblast for their secondary
3 Years Ago
Finished alternate weapon selection system
3 Years Ago
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
3 Years Ago
No longer start with $10,000
3 Years Ago
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
3 Years Ago
Updated fall damage so that it isn't too much of a burden on fun / gameplay
3 Years Ago
Updated UI look and made more stuff configurable
3 Years Ago
I should $"{Money:C0}"; so my cash at the top right gets comma'd Merge branch 'main' of sbox-hover
3 Years Ago
Tweaked generator repair and damaged particle Merge branch 'main' of sbox-hover
3 Years Ago
Turn up the boost
3 Years Ago
Added WorldBorder Hammer entity Merge branch 'main' of sbox-hover
3 Years Ago
Added map border material to Dune
3 Years Ago
Added grid shader and map border vmat thanks ;)
3 Years Ago
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
3 Years Ago
Tweaked generator particles
3 Years Ago
Tweaked weapon particles
3 Years Ago
Generator Destroyed particle
3 Years Ago
Generator damaged particle Merge branch 'main' of sbox-hover
3 Years Ago
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog Merge branch 'main' of sbox-hover
3 Years Ago
Generator repair particle updated Generator vsnap file
3 Years Ago
Removed unused files