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676 Commits over 122 Days - 0.23cph!

4 Months Ago
Added launch pad idle particles + speed line support
4 Months Ago
Speed line particle
4 Months Ago
Moved all predicted vars that MoveController references from Player to MoveController
4 Months Ago
Fixed colors on all particles
4 Months Ago
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
4 Months Ago
Launch pad jump effect particle
4 Months Ago
Launch pad particles RenderFields on launchpad entity
4 Months Ago
Launch pad temp model
4 Months Ago
Flag idle base particle Flag idle ground particle Flag trail particle
4 Months Ago
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
4 Months Ago
Friendly fire is off by default
4 Months Ago
Added placeholder icons for all awards and added support for assists with the AssistTracker class
4 Months Ago
Updated fgd
4 Months Ago
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.) Merge branch 'main' of sbox-hover into main
4 Months Ago
Target Destination on launch pad fgd
4 Months Ago
Updated test map with launch pad
4 Months Ago
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
4 Months Ago
Added the Launch Pad Hammer entity
4 Months Ago
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
4 Months Ago
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
4 Months Ago
Updated UI to be red for red team and blue for blue team using SCSS variables Merge branch 'main' of sbox-hover into main
4 Months Ago
Updated tool texture
4 Months Ago
Map Prefabs (Dune)
4 Months Ago
Early version of map (Dune + textures)
4 Months Ago
Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
4 Months Ago
Added RegenDelay property so loadouts can decide how long before health regen starts
4 Months Ago
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
4 Months Ago
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death Merge branch 'main' of sbox-hover into main
4 Months Ago
Updated test map with energy elevator
4 Months Ago
Added hv_jetpack_elevator entity for Hammer Added support for energy elevator
4 Months Ago
Added respawn screen with timer and implemented turret entity trail with plasma particle - fixed death camera
4 Months Ago
Compiled Files updated
4 Months Ago
Plasma projectile particle
4 Months Ago
Recoloured muzzle flash
4 Months Ago
Temp trail particles for turret
4 Months Ago
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
4 Months Ago
Fixed ZNear and add better support for scaling of movement speed with player scale
4 Months Ago
Added hv_makeallsmall command
4 Months Ago
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
4 Months Ago
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
4 Months Ago
Updated test map with turrets
4 Months Ago
Fixed Turret using Generator model in Hammer
4 Months Ago
Added hv_turret Hammer entity
4 Months Ago
Improved loadout customization and added loadout stubs
4 Months Ago
Temp turret model
4 Months Ago
Fixed a bug where strafing left in a circular motion while skiing at any velocity would cause your velocity to keep increasing Merge branch 'main' of sbox-hover into main
4 Months Ago
test map updated with generator Merge branch 'main' of sbox-hover into main
4 Months Ago
Generator will start with 2000 health
4 Months Ago
Added hv_generator Hammer entity to define team generator spawnpoints
4 Months Ago
Added Flag events for capture and return. Added Award system w/ Buzzkill, CTF, RTF, Kill, Revenge, Buzzkill, etc. Increased up slope friction. Merge branch 'main' of sbox-hover into main